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Allegorithmic
Pôle Pixel - Bâtiment M
26 rue Emile Decorps
69100 Villeurbanne
France

Postée le : 11.05.2017
Rediffusion de l'annonce postée le 27 Apr 2017
Référence : AFJV-EDEV245-11726

Allegorithmic

Allegorithmic is the author of Substance, a suite of procedural texturing tools which has become the de facto-standard for texturing for the current generation of video games. The company is looking for software engineers to
create and maintain innovative and user-friendly tools for 3D artists.

Senior Software Engineer - New Product


CDI Villeurbanne (69)

Description du poste

A skilled senior software engineer, you will be in charge of the creation and improvement of a future product in the Substance range, which are today's industry standard in 3D texturing (Video games, VFX, animation).

ROLE
  • Design, code, review, test and debug high-end software dedicated to 3D artists
  • Collaborate with the product design and product management teams
  • Propose technical solutions and innovation as well as improvements to production processes
  • Work in a small and autonomous team, with a direct link to the Lead Software Engineers and the CTO
  • Participate to a highly-collaborative, inspiring creative environment
  • Embrace Agile methodologies with full transparency and cooperation, development sprints and frequent releases

Profil du candidat

REQUIREMENTS
  • Five+ years of experience
  • Master's in Computer Science or related technical field or equivalent practical experience
  • Strong experience of development with C++
  • Capable of working within a team using agile methodologies
  • Knowledge of basic data structures, algorithms and computational complexity
PLUSES
  • PhD in Computer Science or related technical field
  • Working experience in the development of a computer graphics related application
  • Experience of multi platform development and packaging with Windows, OSX and Linux
  • Experience of development with Qt, Python, Javascript, CSS
  • Experience with a realtime computer graphics API (preferably OpenGL)
  • Experience with realistic rendering algorithms (ray/path tracing)
  • Programming experience with a game engine (UE4, Unity, ...)

A fournir

Resume - motivation letter - web site - references... (if relevant)
A l'attention de : François Cottin
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