Allegorithmic (logo)
87 rue Taitbout
75009 Paris

Postée le : 12.05.2017
Référence : AFJV-EDEV245-11816


Allegorithmic is the author of Substance, a suite of procedural texturing tools which has become the de facto-standard for texturing for the current generation of video games. The company is looking for software engineers to
create and maintain innovative and user-friendly tools for 3D artists.

Research Engineer - Labs

CDI Paris (75)

Description du poste

We are looking to hire a talented and passionate Research Engineer to participate in our continuous and growing innovation and research efforts, implement state-of-the-art research papers, and design new workflows and technical solutions. You will integrate our R&D team and work on complex problematics and explorative subjects.

Profil du candidat

  • Will to innovate
  • Ability to efficiently understand and analyze research papers for further implementation
  • Generalist algorithmic skills (design, computational and memory complexity analysis etc.)
  • Ability to profile code and detect practical bottlenecks for further optimization and thus achieving unbiased results
  • C and C++ expertise
  • Graphics library (e.g. DirectX, OpenGL preferred) and shading language (e.g. HLSL, Cg, GLSL preferred) expertise
  • Ability to integrate and use 3rd parties
  • Fluency in English (read, written and talked)
  • Windows, Linux and/or OS X development environment
  • PhD in computer graphics or computer vision, preferably with experience in one or more of the following domains : mesh processing, image processing/computational photography, image analysis, computational geometry, virtual reality, deep learning, or global illumination (real time and/or offline)
  • C++11 expertise
  • Experience with the Qt framework, knowledge of the BOOST libraries appreciated
  • Ability to grasp the technical/theoretical needs of innovative features (internal/client requests or be proactive), to determine their feasibility, and actively drive a small team of R&D engineers in the realization of prototypes for concept validation
  • Experience with UE4 and Unity
  • Experience with DCC tools (Blender, Maya etc.)

A fournir

Resume - motivation letter - web site - references... (if relevant)
A l'attention de : François Cottin