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ARKANE STUDIOS
49 quai Rambaud
69002 Lyon
France

Postée le : 24.07.2017
Référence : AFJV-EINF176-12160

Arkane Studios

Arkane Studios - with offices in Lyon, France and Austin, Texas - was founded in 1999 and has earned an enviable reputation for creating distinctive games.
The Lyon team has recently released DISHONORED 2.

Technical Character Artist/ Technical Animator


CDI Lyon (69)

Description du poste

Arkane Studios is looking for a Tech Character Artist/ Tech Animator to join our Animation and Character Art teams, and work on an unannounced AAA title in development for PC and consoles.

Under the Producer responsibility and in close collaboration with the Technical Director, the Tech Character Artist will work with the animators and the character modelers to define, create and maintain the characters production and animation workflow.

Main responsibilities
Create and maintain an efficient animation and character production pipeline to support the Art and Design intentions, and to increase the productivity of the animation and modelers team
  • Collaborate with animators to design motion controls
  • Script tools for the animation team
  • Work with the modelers to create models that meet technical needs
  • Develop new techniques and processes to solve character production challenges
Design, create, test and maintain character rigs/setups
  • Develop and maintain character motion and deformation systems
  • Support and improve the integration of animation assets from Maya to game engine
Handle the most technical tasks related to characters set up and implementation :
  • Rig and skin a variety of character assets, (heads and bodies), garments and gear
  • Characters physics simulation setup and implementation (ex : cloth, ragdoll)
  • Any other technical tasks like gore parts, attachments, etc

Profil du candidat

Requirements
  • At least 2 years of experience in the game industry
  • Experience in developing tools using Maya API and/or MEL to improve the productivity of the process of character animation
  • Proficiency in MEL and/or Python and/or Maya API and/or C++
  • Ability to provide feedback to modeling team on mesh topology to meet rigging deformation requirements
  • Ability to design efficient production pipelines and write tools to streamline the rigging and animation process
Desired Skills :
  • User oriented
  • Good interpersonal and communication skills
  • Self-Organization skills
  • Coaching skills
  • Problem solving skills
  • Writing skills (technical documents)
  • Anatomical knowledge is a plus
  • Animation skills is a plus
  • Experience in setting up cloth/hair/dynamics simulation rigs is a plus

Informations supplémentaires

The position is based in Lyon, France

A fournir

Resume, motivation letter, references, web site (if relevant)
A l'attention de : Responsable du recrutement
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