We are looking for an experienced Game Designer to truly own the game design vision of our upcoming game. You are able to work within a truly independent team set up who believe in each other skills and passion. It will be on a mobile game focused around animal well being and management mechanics
DESIGN A PEACEFUL AND FULFILLING GAME EXPERIENCE CENTERED AROUND ANIMALS
- Design a peaceful game experience. The game should be a haven for the animals and for the player (ex : A short hike, Alba, Ponyo, Miyazaki).
- Focus on non-oppressive gameplay. Avoid continuous frenzy gameplay (like Cookie Clicker) but similar mechanics can exist in small parts of the game.
- Design an experience with emotional attachment towards player's animals they're taking care of and the sanctuary you're building piece by piece (ex : Planet Zoo, Sims, your village of friends in Minecraft).
DESIGN A MULTIPLAYER AND COLLABORATIVE EXPERIENCE
- Able to design a strong collaborative experience (Minecraft, Animal Crossing, Everdale, etc), without deteriorating the solo experience.
DESIGN GRATIFYING "ROUTINE" MECHANICS :
- Able to find an addictive and rewarding gameplay loop revolving around routine chores satisfying to execute (Minecraft, Stardew Valley, with harvests, expansion, breeding, etc...).
COLLECT EVERYTHING, EXPAND :
- Design a strong collection-focused gameplay, based on unlocking, finding, releasing and exchanging animals, and collaborating with other players (Pokemon).
- Focus on "leveling-up" your sanctuary : always something to unlock, to improve, to discover, to customize (close to the feeling of skill trees for RPG players). Drive to unlock everything !
A CUSTOMIZABLE PLACE :
- Help us design customization mechanics to create a place unique to each player and suitable for your animals (Planet Zoo, Animal Crossing, to an extreme : Dorf Romantik, Townscaper ? )
DOES NOT REVOLVE AROUND MONEY :
- A subtle and smart resource management : we want to avoid any bad, extreme capitalistic feeling in the game. Money and resources exist and can be key mechanics, but the goal is to make the animals and the player happy. Even when our sanctuary grows bigger and bigger !
A NARRATIVE EXPERIENCE
- A game experience linking humans and animals, rooted in today's questions around species endangerment, climate, ecology. The gameplay must be cohesive with a narrative experience around these subjects (Alba, Planet Zoo).
A LONG-TERM LUCRATIVE PROJECT FOR OCELLUS
- Build a "lucrative project in real life" : With the helps of our expert partners design retention mechanics to create a key and profitable game for Ocellus. Build the retention mechanics around the core mechanics and peaceful identity of the game.
- Focus on an "easy to scale up" game (expansions, updates, etc). The core mechanics should be thought with this in mind.