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Virtuos France (logo)
Virtuos France
Parc St Christophe
10 avenue de l'Entreprise
95800 Cergy
France

Postée le : 27.02.2025
Référence : AFJV-EDEV108-27997

Virtuos France

Avec plus de 3 800 employés et 23 studios à travers le globe, Virtuos est l'un des plus gros développeurs indépendants au monde.
Depuis 2004, les plus grands acteurs de l'industrie (2K, Activision-Blizzard, Bandai-Namco, EA, Microsoft, Square Enix, Sony, Ubisoft, Warner Bros...) nous font confiance pour co-développer des assets graphiques, des niveaux, des quêtes, des DLC complets, des adaptations ou des missions d'engineering.

Nos équipes multiculturelles et cosmopolites ont régulièrement l'opportunité d'oeuvrer sur les franchises les plus populaires telles que Assassin's Creed, Beyond Good & Evil, Call of Duty, DC Comics, Dune, Horizon, Marvel, Need for Speed, The Last of Us, Tomb Raider A ce jour, nous avons livré des contenus haut de gamme pour plus de 1500 projets différents.

Virtuos est certifié "Great Place to Work" et figure parmi le top 3 des meilleurs employeurs IT selon le classement Pro-Conso publié dans 01net. La France compte 250 Virtuosi rassemblés dans trois studios : le premier à Cergy en région parisienne, le second au coeur de Lyon et le dernier en date à Montpellier.

Tous nos studios disposent :
- d'un espace détente avec une sélection de jeux et consoles dernière génération afin de jouer aux dernières sorties entre collègues pendant les pauses, soirées ou pour en profiter à la maison.
- d'une cuisine avec en libre-service boissons chaudes, sodas et fruits de saison pour satisfaire la gourmandise de chacun.
Virtuos recrutement

Lead Animation Developer


4 candidats • CDI Cergy (95)

Description du poste

For on-going and unannounced projects, we are looking for a Lead Animation Developer motivated by versatile and various large-scale gameplay projects on PC, Xbox Series and PlayStation 5 to establish guidance and strategy for our team of talented animation developers.

By joining teams of passionate people, the first mission will be to develop a cutting-edge architecture for a real-time control rig of an ambitious Unreal Engine 5 project fitting the upcoming quality standard expected at release time in the coming years.

Responsibilities :
  • Establish strategy and staffing plan of animation developers for the project where they are required ;
  • Analyze needs of game designers and animation directors in order to implement various states and transitions streamline their tool chain from production step until runtime ;
  • Steer a coherent technical strategy for in-game rig setup and animation graphs across projects in accordance with the Technical Director, Animation Director and Producer of each project ;
  • Manage the animation developers through the various projects where they are assigned to ;
  • Define, for the most complex problems at runtime in animations, the most suitable solutions to apply ;
  • Evaluate the risks and their implications in production and propose appropriate mitigation plans ;
  • Guide daily the animation developer team on the best choice to proceed in order to reach the projects targets and to maximize the production safety ;
  • Make sure the working processes are applied in a compliant way ;
  • When needed, be part of the development, especially to implement the most critical features ;
  • Collaborate with other team members and other development, art or production teams, whatever local or remote ;
  • Make propositions to improve existing functionalities, for the sake of the final quality of the game ;
  • Make sure the provided work result fit the expected quality and is delivered on time ;
  • When necessary, write a technical document explaining the developed or studied system.
  • Make sure the animation developer team deliver a clean, clearly commented and structured script, in respect of the suitable conditions of performance and reliability ;
  • Report to the Studio Technical Director and provide with necessary information about animation
development topics on the assigned projects.

Profil recherché

Must have qualifications :
  • Minimum of 3 years in runtime animation development for gameplay or equivalent, with a significant
part in video game industry or any other domain related to real time application ;
  • Clear understanding of the programming languages, especially C++ and OOP logic ;
  • Familiar with modern game engine architectures ;
  • Familiar with Unreal Engine and the animation features within ;
  • Good understanding of the code impact on performance and memory utilization ;
  • Autonomous, efficient and proactive attitude ;
  • Strong interpersonal and communication skills, French and English both written and spoken.

Nice to have qualifications :
  • Familiar with Unreal Engine 5 and Control Rig ;
  • Comfortable in optimization field ;
  • C++ programmer background ;
  • Software Engineering skills ;
  • Credited in one released game at least.

Informations supplémentaires

Position : Permanent contract located at Cergy, France. Partial work from home possible.

What we offer :
  • Open and collaborative employee culture ;
  • Team buildings and company activities ;
  • Healthcare plan ;
  • Work from home possible ;
  • Oversee work opportunities ;
  • Located in a green campus near RER ;
  • Meal allowance ;
  • Videogames and board-games library ;
  • Complimentary drinks ;
  • And more...

Our French studio located in Cergy is specialized in co-development on Xbox, PlayStation and PC platforms, and contributed to Batman - Return to Arkham (2016), L.A. Noire : The V.R. Case Files (2017), Vampyr (2018), Assassin's Creed Liberation Remastered (2019), The Outer Worlds (2019), Marvel's Avengers (2020) and Horizon Zero Dawn : Complete Edition (2020).

A fournir

Resume, cover letter, references, web site (if relevant)

A l'attention de : Talent Acquisition Specialist
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