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Realcast (logo)
Realcast
52 Avenue Pierre Semard
92400 Ivry Sur Seine
France

Date : 06.10.2021
Reference : AFJV-EDEV1569-21173

Realcast

Realcast is an Award-winning (1) studio founded in 2017 by Nino Sapina, Diego Fernandez-Bravo. The founders have been working for 20 years in video games development with 12 shipped video games on 8 consoles including creation of multi-millions seller Just Dance game at Ubisoft. The company develops entertainment technologies and content, with the idea being "Forget about the technology, focus on the experience."

https://www.realcast.io/
https://www.indahoop.com/

(1) Aurea Award Impact Prize 2020 and Satis 360 Grand Prix AR 2019

Software engineer XR (VR, AR, MR)


Permanent contract Ivry Sur Seine (92)

Position Duties

Realcast is looking for a Software Engineer who has a passion and confirmed experience in developing real-time 3d graphics on platforms like Game Consoles, Smartphones, AR Glasses and who loves to write compact, fast and unmanaged code in a search for zero latency interaction between the software and the user.

Key responsibilities :
  • make Realcast experiences run smoothly on selected platforms
  • write key software components of Realcast content production pipeline
  • profile, maintain and optimize rendering, pipelines, lighting and shading components of a content management engine
  • write gameplay code for immersive interactions
  • share technical knowledge with the rest of the team

Candidate Profile

Required technical skills & experience :
  • 2+ years of programming experience in graphics, multiplatform & game development
  • strong math skills and experience with graphics programming, including cg/hlsl and/or compute shaders
  • background in rendering with experience that may include shaders, animation, skinning, lighting, post-processing, special effects development
  • excellent skills in c# and c++, with an understanding and passion for readable, robust code and best practices
  • comprehensive knowledge of performance considerations, memory management, multiple processor use, and runtime optimizations
  • experience with HoloLens, ARCore, ARKit, Oculus, Steam VR
  • experience with middleware game engines (Unity, Unreal, ..)
  • great team spirit and human skills

Provide

CV, cover letter - mandatory
Github, Website, portfolio - optional
To: Diego Fernandez-Bravo
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