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Evil Empire

33300 Bordeaux

Date : 07.01.2021
Ad posted a first time on 14.12.2020
Reference : AFJV-EDEV1697-19037

Evil Empire

Evil Empire is a new-ish studio formed in early 2019 by a few ex-Motion Twin people with the intention of creating more Dead Cells and using that as a stepping stone towards making our own games. We work in the same open space as Motion Twin and regularly beat them in Nerf wars and Smash.

The name of our studio is a dig at some of the shadier aspects of the game industry and, if you have a sense of humour, a signal that we're all about being the exact opposite (also, people didn't like my "Cat Nap Studio" suggestion - which really says something about their taste as far as I'm concerned).

If you're working at Evil Empire you will NEVER crunch (it's nuts that this has to be said), you will have excellent health cover, five weeks paid leave (plus public holidays), subsidized meals, flexibility with work time, free fruit and other noms and of course as much coffee as you can drink.

We also do regular trips to some of the most legendary gaming events in the world, including excursions to National Parks and other such shenanigans (team building right ? ), so there's plenty of opportunities for motivated people to get out and see the world. Well, at least, we were doing this before Covid happened, and plan to do it again if events are ever a thing in the future...

Bordeaux is an awesome city as it's big enough to have plenty to do, but small enough that you can walk across it in half an hour. Beautiful 19th century architecture and more restaurants than you can poke a stick at make it a great place to live. You're also 45 minutes drive from the beach and 3 hours from the ski slopes. While access to a very well connected airport and a 2 hour high speed train ride to Paris mean you're never far away from anything.
Evil Empire recrutement

Senior Game Developer / Technical Artist (Unity)

Permanent contract Bordeaux (33)

Position Duties

Evil Empire, the new team working on Motion Twin's smash hit Dead Cells, among other ambitious projects, is looking for a Senior Game Developer/Technical Artist (Unity) with at least one game shipped in Unity working on the rendering and technical implementation of the art direction.

As we start work on new projects, alongside continued support for Dead Cells, we need to ensure that we're working with the latest technology and bringing in talented and experienced programmers capable of supporting multi-year projects with first class art direction and technical implementation.

Being a little bit crazy about video games is a must.

Your responsibilities would include :
  • Working closely with the Art Director and CTO to ensure that we can achieve the desired artistic vision through Unity while still being able to ship across multiple target systems.
  • Designing, implementing and maintaining the artistic workflow and necessary tools/pipelines for multiple projects and multiple teams.
  • Technical programming and development designed to ensure that our artists and gameplay programmers can focus on the fun.
  • Developing and writing documentation to explain the workflows and processes you've put in place for your team.
  • Developing analytical tools for analysing game performance in order to then optimise that performance on all platforms.
  • Working closely with and training the rest of your team on how to use the tools that you've built, gathering feedback and improving said tools as you go.
  • Finding technical solutions and solving problems will be crucial, bringing to bear your understanding of engine, hardware and real time constraints.

Candidate Profile

  • You should have at least 5+ years of experience in the games industry with one shipped title in Unity.
  • Deep understanding of all components of the art production pipeline in Unity.
  • Demonstrable production experience with Universal Rendering Pipeline would be greatly appreciated.
  • Excellent communication skills, most of your job is translating between two groups of people that speak different languages (artists vs devs).
  • Strong understanding of art asset production tools (Photoshop, Maya, Blender, 3DS etc.)

Bonus points :
  • Experience running dev ops for games you've deployed.
  • Experience with 2D packages, and a deep understanding of their benefits and limitations, and the production pipelines that fit with them.
  • Some scripting language experience (Python, Lua, MaxScript, ...)
  • English (at least B2).
  • Previous work experience in both indie and AAA studios.

Additional Information

  • 38 - 50k EUR (gross) per year, depending on experience and profile.
  • Full time (CDI) at 35 hours per week.
  • Based in our office in Bordeaux, though work from home and necessary precautions are in place during the COVID19 crisis.
  • Financial and logistical help with relocation (basically we take care of it all).
  • Fringe benefits include ; restaurant cheques, as much junk food fruit and good stuff as you can eat, infinite coffee, flexible working hours, access to any books and professional development resources you want and more.


Resume - cover letter - web site - references... (if relevant)
No. Don't send us real mail. Use the internet.
To: Thomas Pfeiffer
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