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Evil Empire (logo)
91 Rue Nuyens
33100 Bordeaux

Date : 13.01.2023
Reference : AFJV-EDEV1697-24710

Evil Empire

Small_ Independent_Big Projects
Evil Empire is a studio formed in early 2019 by a few ex-Motion Twin people with the intention of creating more Dead Cells and using that as a stepping stone towards making our own games. We work in the same open space as Motion Twin and regularly beat them in Nerf wars and Smash.
The name of our studio is a dig at some of the shadier aspects of the game industry and, if you have a sense of humour, a signal that we're all about being the exact opposite (also, some people didn't like the "Cat Nap Studio" spite of it clearly being the better choice).
As we start work on new amazing projects, alongside continued support for Dead Cells, we need to ensure that we're working with the latest technology and bringing in a talented and experienced team capable of leading ambitious projects.
While we're currently growing rapidly, we pay a lot of attention to ensuring that we maintain small autonomous teams (10-15 people max). This not only means we work on a more "human" scale, but also that everyone can really impact the game with their ideas and initiatives.

What We Do Differently
If you're working at Evil Empire you will NEVER crunch (it's nuts that this has to be said), you will have excellent health cover, five weeks paid leave (plus public holidays), subsidized meals, flexibility with work time, free fruit and other noms and of course as much coffee as you can drink.
We also do regular trips to some of the most legendary gaming events in the world, including excursions to National Parks and other such shenanigans (team building right ? ), so there's plenty of opportunities for motivated people to get out and see the world. Well, at least, we were doing this before Covid happened, and plan to do it again if events are ever a thing in the future...
While we're an indie company, our financial stability allows us to offer the kind of work environment that we always wished we could have, so we're always scheming new ways to make our work lives enjoyable.

Comfortable Work Environment
We're always open to suggestions regarding new tech and hardware, learning resources like books, patreon subscriptions, or training and of course everyone gets to pick what goes in the junk food cupboard. So you should always have access to everything you need to be happy in the office. In addition, Bordeaux is an awesome city as it's big enough to have plenty to do, but small enough that you can walk across it in half an hour. Beautiful 19th century architecture and more restaurants than you can poke a stick at make it a great place to live. You're also 45 minutes drive from the beach and 3 hours from the ski slopes. While access to a very well connected airport and a 2 hour high speed train ride to Paris mean you're never far away from anything.
Evil Empire recrutement

Senior Gameplay Programmer (H/F)

Permanent contract Bordeaux (33)

Position Duties

Joining an existing team, your responsibilities would include :
  • Creating and programming our games and being able to solve problems that could deal with gameplay, IA, engine, network... in a Unity environment
  • Making critical decisions in the development and architecture of our software technology
  • Being responsible with optimization, documentation, cleaning code
  • Gameplay programming and working with designers to build a fun responsive and engaging universe.
  • Iterating over game design prototypes very quickly and not being afraid about looping back frequently.
  • Integrating our artist's work and actually building the game once the iteration is done.
  • Building big bosses and epic battles.
  • Doing the programming work that makes the player forget they're holding a controller.
  • Being prepared to work on a constraint environment (marketing and schedules)

Candidate Profile

You'll need to have :
  • At least 3+ years of experience in the games industry with at least one shipped title in Unity (from preprod to launch) in technical programming roles.
  • A deep understanding of engine core but also a game feel sensibility
  • A deep understanding of the user experience (what makes a good game)
  • A proficient attitude and communication skills to work closely with the team
  • Confirmed experience with Unity (games, demos, references...) illustrating your game architecture step back ability, knowledge of good and bad practices, workflows etc.
  • Experience targeting multiple platforms, managing QA cycles and feedback and generally getting through certification with most of your hair intact.
  • Recent experience or knowledge with modern graphics rendering libraries and best practices
  • A real passion for video games ! !

Bonus points :
  • Being rigorous, you're an experienced programmer, nothing should get past you, you're detail orientated and like splitting hairs about the most efficient way to write every line.
  • Being resourceful and capable of working in autonomy
  • Someone who's not afraid of prototyping, being wrong and iterating, iterating, iterating...
  • Ability to work in a team. Concretely this means ; being able to accept when an argument doesn't go your way, stay motivated when working on someone else's ideas and generally integrating a team that is working on a project where many of the rules already exist.
  • English (at least B2)
  • Previous work experience in both indie and/or AAA studios
  • Bonus points for bringing cultural appreciation from other industries ; cinema, design, fashion... Anything that is a little outside of the classic video game world.
  • Your jokes are less funny than those of the CEO

Additional Information

  • Salary based on your experience
  • Full time (CDI) at 35 hours per week.
  • Based in our office in Bordeaux
  • Fringe benefits include : restaurant cheques, as much junk food, fruit and good stuff as you can eat, game lounge and pool table, "torture room" and showers for athletes, flexible working hours and remote policy, access to any books and professional development resources as you want and more.


DOCS : Resume, cover letter, references, Portfolio, Website, personal projects, gamejams (if relevant)...

To: Sophie DOSIERE
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