781 readers
Evil Empire (logo)
91 Rue Nuyens
33100 Bordeaux

Date : 24.05.2023
Reference : AFJV-EDEV1697-25561

Evil Empire

Small_ Independent_Big Projects

Evil Empire is a studio formed in early 2019 by a few ex-Motion Twin people with the intention of creating more Dead Cells and using that as a stepping stone towards making our own games. We work in the same open space as Motion Twin and regularly beat them in Nerf wars and Smash.
The name of our studio is a dig at some of the shadier aspects of the game industry and, if you have a sense of humour, a signal that we're all about being the exact opposite (also, some people didn't like the "Cat Nap Studio" spite of it clearly being the better choice).
As we start work on incredimazing new projects, alongside continued support for Dead Cells, we need to ensure that we're working with the latest technology and bringing in a talented and experienced team capable of leading ambitious projects.
While we're currently growing rapidly, we pay a lot of attention to ensuring that we maintain small autonomous teams (10-15 people max). This not only means we work on a more "human" scale, but also that everyone can really impact the game with their ideas and initiatives.

What We Do Differently

If you're working at Evil Empire you will NEVER crunch (it's nuts that this has to be said), you will have excellent health cover, five weeks paid leave (plus public holidays), subsidized meals, flexibility with work time, free fruit and other noms and of course as much coffee as you can drink.
We also do regular trips to some of the most legendary gaming events in the world, including excursions to National Parks and other such shenanigans (team building right ? ), so there's plenty of opportunities for motivated people to get out and see the world.
While we're an indie company, our financial stability allows us to offer the kind of work environment that we always wished we could have, so we're always scheming new ways to make our work lives enjoyable.

Comfortable Work Environment

We're always open to suggestions regarding new tech and hardware, learning resources like books, patreon subscriptions, or training and of course everyone gets to pick what goes in the junk food cupboard. So you should always have access to everything you need to be happy in the office.
In addition, Bordeaux is an awesome city as it's big enough to have plenty to do, but small enough that you can walk across it in half an hour. Beautiful 19th century architecture and more restaurants than you can poke a stick at make it a great place to live. You're also 45 minutes drive from the beach and 3 hours from the ski slopes. While access to a very well connected airport and a 2 hour high speed train ride to Paris mean you're never far away from anything.
Evil Empire recrutement

Senior Unity Tool Developer

Permanent contract Bordeaux (33)

Position Duties

Under the responsibility of your lead, you will be part of the tool division of the studio. This is a dedicated team of experts (mostly on Unity engine) that create framework and tools for our productions, but with its specific organization and planning.

Here are some examples of the responsibilities :
  • Create and maintain the core tools and framework (in-house ECS) for our production teams.
  • Developing new tools for the production teams. They may be directly in Unity, or some external tools integration (web dev, python scripts, various API...)
  • Help the production team by training them to some engine specific good practices (performance profiling, architecture, Adressables use case etc.)
  • The integration of SDKs (platforms, partners sdks etc).
  • The dev ops (even though that isn't the core of that team).

We are looking for someone who can help us with reinforce that small team (of 3 including you) with some good experience creating games and frameworks and some in-deph knowledge about Unity.

Candidate Profile

You'll need to :
  • Be open minded (technically and humanly), caring, rigorous with a real desire to excel in your day-to-day work. A university degree is not a determining factor, we're really looking for passion !
  • Really enjoy working in a team environment, with a friendly atmosphere and have a good sense of human relations.
  • Really want to get involved in an independent studio. You will wear multiple hats here...
  • Have a positive spirit, focused on finding effective solutions.

Experience required :
  • Lover of clean, organized and efficient code !
  • Battle-tested experience in Unity : you have shipped at least one product, ideally a multiplatform game
  • Some expertise in code architecture or low-level game engine code
  • Excellent mastery of Git
  • Communication and organisational skills (respecting schedules, reading - writing documentation, etc.)
  • English (at least intermediate level)

Bonus Points :
  • Previous work experience in both indie and/or AAA studios
  • Experience in tooling (both the technical aspects and the UX)
  • interaction with third party APIs (e.g., google API, AWS)
  • Knowledge of scripting languages (python, powershell, bash)
  • Being a little bit crazy about video games is a must.
  • Your jokes are less funny than those of The CEO

Additional Information

  • Salary depending on experience
  • Full time (CDI) at 35 hours per week.
  • Based in our office in Bordeaux
  • Fringe benefits include : restaurant cheques, as much junk food, fruit and good stuff as you can eat, game lounge and pool table, "torture room" and showers for athletes, flexible working hours and remote policy, access to any books and professional development resources as you want and more


Resume, cover letter, references, Github, website, gamejams...

To: Sophie DOSIERE
  • Share
  • Follow