Guangqi Culture Plaza Building B
Xietu Road No. 2899
Xuhui District Shanghai
Date : 05.10.2020 Reference : AFJV-EDEV1783-18645
Founded in 2011, Pixelmatic is a game development studio based in Shanghai and augmented by a distributed team from around the world. Established by game industry veterans from Ubisoft, Activision Blizzard, and Relic, our studio develops and operates games for the global market. Our team's experience ranges from creating highly rated, multimillion-dollar AAA franchises, to multimillion-user top-ranking social games, and live operations for one of the hottest mobile eSports titles today. Some of the games we've worked on include Company of Heroes, Dawn of War, Homeworld, and EVE Online. Our current focus is on Infinite Fleet, an ambitious MMORTS game that leverages blockchain technology to create a new token-based game economy. Infinite Fleet will revolutionize the RTS genre and revitalize the MMO industry.
Senior Unity Engineer
Freelance Shanghai (China)
Full Software Lifecycle application development - designing, coding, debugging and documenting applications.
Proactively collaborate with teammates and communicate with project stakeholders to ensure project efforts proceed efficiently and with predictability.
Enabling relevant stakeholders' concerns to be identified, considered, and, when appropriate, addressed during the development of the product.
Collaborate with architects and technologists on design decisions and directions for product requirements.
Work directly with the designers to ensure that their vision is shared with your ability to enhance existing features and add new systems extending an established codebase.
Build and maintain core engine components, pipelines, and tools on multiple hardware platforms.
Accurately estimates his/her schedules and delivers high-quality work products to that schedule.
Modernize existing systems and implement complete new game systems as required.
Write clear, maintainable, portable C# code.
Maintain project confidentiality and protect operations by keeping information confidential.
Other ad-hoc responsibilities as requested.
+4 years of relevant professional experience in a similar role.
Deep knowledge of Unity.
Deep knowledge of .NET and C# and Game Architecture Design.
Understanding game backend systems.
Knowledge of interfacing with back-office servers.
Experience with game engineer domains (Example : graphics, gameplay, AI, pathfinding, animation, physics, UI)
Ability to work independently and to be self-directing.
Demonstrable ability to discover and fix errors in code.
Able to find simple and elegant solutions to address complex problems.
Always learning and able to quickly adapt to new situations and challenges.
Excellent verbal and written communication skills in English.
Extremely well organized, detail-oriented, and manages time efficiency.
Passionate and excited to create worlds that inspire and bring happiness to others.
Results-driven, accountable, and able to accept feedback and criticism professionally.
Freelance status required
CV in English or French and anything you may find relevant. To: Sonny Alves Dias