Novaquark, the Metaverse Company, is dedicated to bringing people from across the globe together to breathe life into worlds of their own making. We don't just dream about the metaverse, we build it. One voxel at a time.
WE ARE THE VOXEL EXPERTS. Our unique voxel expertise and technology are incredibly innovative, appealing to a wide audience and suitable for an array of projects.
Our first game, Dual Universe, grandly showcases the power of voxels. An ambitious, continuous single-shard sandbox MMORPG taking place in a vast, untamed galaxy, Dual Universe focuses on emergent gameplay with a player-driven in-game economy, politics, trade, and warfare. Players are empowered to let their wildest imaginings soar to create stunning buildings and contraptions, fully-functioning vehicles of every shape and size, and awe-inspiring pieces of art without the need to be a professional designer. And we're just getting started !
Novaquark has offices in Paris and Montreal, both in central, easily accessible locations, and the coffee pot never sleeps in either of them. We're always on the lookout for passionate and creative co-workers who want to team up with us to build something ground-breaking, preferably in voxels. We're far more interested in what you can do than where you are. Want to work from home in your favorite fuzzy slippers ? No problem. Our workflows are set up to ensure that remote work is as efficient as it would be in our offices.
Oh, and did we mention that we like to have fun while we're at it ? We're making games, after all ! Novaquarkians often meet up, in-person and online, to share food, games, and good times.
Visit the Novaquark website to learn more. If you like what you see and want to be a part of it, get in touch. We'd love to hear from you.
Senior Tools Programmer
Permanent contract Paris (75)
Position Duties
Novaquark is currently looking for a Senior Tools Programmer Python and C++. (male or female)
As part of the Gameplay team, you will help design, and develop any production related tools or processes in order to increase the potential of the engine and improve the efficiency of the game production.
Responsibilities
Design, implement, and iterate on new and existing systems and tools
Understand all the production workflows, from internal tools to end user deliverables, and propose improvements
Communicate with all teams from artists to devops, to understand their needs, promote solutions and spread information about the process changes that you have defined
Candidate Profile
Requirements
4/5 years experience in software tools programming, ideally in the video game industry
Bachelor's degree in computer science/engineering or equivalent training
Essential Skills
Solid experience with C++, Python, Git and Subversion
Experience debugging C++ and Python code
Experience working on game engines and/or tools
Accurately prioritize tasks and estimate their duration
Ability to work as part of a team
Results-driven, service-oriented and proactive attitude
Good interpersonal and communication skills
Excellent written and spoken English proficiency
Bonus
Relevant experience as a Tools Programmer on a AAA project
Experience using Qt in development
Experience with C#
Automated build/testing experience
Provide
Resume, cover letter, references, web site (if relevant) To: Mikhael Butman