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Virtuos France (logo)
Virtuos France
Parc St Christophe
10 avenue de l'Entreprise
95800 Cergy
France

Date : 22.11.2022
Reference : AFJV-EINF108-24405

Virtuos France

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

With over 3,500 staff in 19 studios around the world, Virtuos is one of the largest and most recognized game developers. Since 2004, Virtuos has contributed to hundreds of games on all major platforms. Our track record is full of achievements. Virtuos has worked with 18 of the top 20 game companies worldwide (Square Enix, Warner Bros., 2K, Ubisoft, EA, Activision, Sony, Microsoft...) by contributing to many of their largest AAA, New-Gen titles as well as shipping over 10 co developed titles each year in recent years. Virtuos aims at being the Number One game development partner by providing the best games and art to developers and publishers worldwide.

Virtuos Group contributed to creation of such games as Batman - Return to Arkham (2016), L.A. Noire : The V.R. Case Files (2017), Vampyr (2018), Assassin's Creed Liberation Remastered (2019), Marvel's Avengers (2020), Horizon Zero Dawn : Complete Edition (2020), League of Legends (2021), The Last of Us (2021), as well as home-made project Mahokenshi (2022).

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Avec plus de 3,500 employés à travers le monde et 19 studios dans le monde entier, Virtuos est l'une des plus reconnues et des plus grandes compagnies développant des jeux vidéo pour les 18 éditeurs parmi les 20 plus renommés (Square Enix, Warner Bros., 2K, Ubisoft, EA, Activision, Sony, Microsoft...).

Nous sommes spécialisé dans le co-développement et également de co-création de jeux Xbox, PlayStation et PC, s'étoffe afin de compléter des équipes talentueuses ayant déjà travaillé sur plusieurs titres remarquables, parmi lesquels Batman - Return to Arkham (2016), Vampyr (2018), Assassin's Creed Liberation Remastered (2019), Marvel's Avengers (2020) et Horizon Zero Dawn : Complete Edition (2020), League of Legends (2021), The Last of Us (2021), ainsi que les projets "home made" tel que Mahokenshi (2022).
Virtuos recrutement

3D Character Artist


Fixed term contract Cergy (95)

Position Duties

Our French studio located in Cergy is specialized in co-development on Xbox, PlayStation and PC platforms is seeking for a talented 3D Character Artist to join our team who will work with wide variety of video games ranging from indie to AAA, creating realistic character assets including humanoids, creatures and equipment as well as managing and maintaining our character art outsource efforts as needed.

Responsibilities :
  • Work closely with Art Director and Concept Artists to produce high quality AAA level characters and/or creatures and props for them.
  • Create clean game topology, UVs, bakes and textures.
  • Create hair, fur related additions.
  • Skinning and implementing game assets, including unique engine-material setup.
  • Collaborate with other Artists to find the best solutions to all major technical and/or creative challenges facing the art team.
  • Help contribute directly to conceptual ideas behind high-quality character creature art.
  • Adapt to different type of projects in terms of their technical needs as well as artistic styles.

Candidate Profile

Summary of requirements :
  • At least 2+ years of experience working in the video game and/or film commercial industries.
  • Strong knowledge of human anatomy, proportion, silhouette, clothing and its wrinkle behavior, topology and how it relates to rendering and deformation.
  • Strong knowledge of 3D software like 3DS Max or Maya, Zbrush, Marvelous Designer etc.
  • Understanding of a broad mix of character-related disciplines such as modeling, texturing, shading, rigging, skinning, animation, facial animation, and blend shapes.
  • Have good communication, coordination, and expression skills, and have the awareness and ability to facilitate and solve problems.
  • Ability to create hair using classic planes + alpha or other methods.
  • Ability to prepare assets for physical simulations such as cloth, hair.
  • Ability to interpret 2D reference material and scan data into 3D textured and surfaced models.
  • Work effectively with every department of the development process : designers, programmers, tech art, animation, etc.
  • Knowledge of rendering budgets and other technical issues related to performance in real-time engines.
  • Experience with PBR workflows using texturing software such as Substance Designer / Painter.

Bonus :
  • Traditional art skills like drawing, painting or sculpting.
  • Experience using more advanced in-game techniques for hair and fur creation (Nvidia Hairworks, UE groom editor, etc).
  • Rigging skills.
  • Basic knowledge of character animation.
  • Mockup animation cleanup, preparation and integration.

Additional Information

What we offer
  • Open and collaborative employee culture ;
  • Team buildings and company activities ;
  • Healthcare plan ;
  • Partial remote work possible ;
  • Oversee work opportunities ;
  • Located in a green campus near RER ;
  • Meal allowance ;
  • Videogames and board-games library ;
  • Complimentary drinks ;
  • And more...

Provide

Resume, cover letter, references, web site (if relevant)

To: Talent Acquisition Specialist
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