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Black Forest Games GmbH
Maria und Georg Dietrich Str.2
77652 Offenburg
Deutschland
Germany

Date : 01.07.2019
Reference : AFJV-EINF1174-16099

Black Forest Games GmbH

Black Forest Games is one of Germany s highest acclaimed PC and console gamedevelopers. We are part of THQ Nordic, the fastest growing European publisher, and the biggest internal studio of THQ Nordic Vienna.

Here you will get to work on projects with new and also big longtime established IPs like Destroy All Humans, our newest title.

We are a multi-national team with a long history of looking for long-term companions - we are hiring for the studio, not for the project. This is an important part of our company philosophy.

Talent is always welcome, no matter where you are from. We offer a family-friendly work-life-balance and a lot of flexibility, all of this in a region where kids still play in the nature and drive to school by bike.

As a bonus, Black Forest Games is located in one of the warmest, most beautiful and wealthiest areas in the South of Germany at the French border. We are located closely to Strasbourg, where many our our French developers live.

Senior 3D Artist


Permanent contract Offenburg (Strasbourg) (Germany)

Position Duties

The candidate will create various types of high-quality assets, buildings, props, nature props, weapons,vehicles. He will be part of our art-team, reporting directly to our Lead 3d Artist.

Responsibilities :
  • Sculpting/modeling/texturing 3D real time assets (buildings/rocks/props/weapons/trees...)
  • Integration of assets in the engine ; shader assignment, materials settings.
  • Work closely with the Lead 3d Artist and technical art director to develop concepts, prototypes, and production ready content.
  • Work closely with programmers and designers to implement art assets efficiently to allow for rapid iteration of game design and aesthetics.

Side tasks/responsibilities :
  • Create assets base on photogrammetry data.
  • Dressing of levels/open world areas using Unreal4 editor.

Candidate Profile

  • Shipped at least 3 titles as a 3D artist.
  • Minimum 5 years' experience as 3D artist
  • Expert with 3DS Max, Substance Painter, Photoshop, Zbrush.
  • Expert knowledge of NextGen techniques as well as classic techniques like normal mapping, High and Low Poly modeling. Portfolio should demonstrate mastery of these techniques.
  • Being able to work on several art styles from realistic, stylized to cartoony.
  • Being able to reproduce with high fidelity in 3D a 2D concept art.
  • Strong knowledge of lighting, texturing, and CG shaders and the relationship between them.
  • Thorough understanding of 3D editors such as Unreal or similar game engines
  • Proven experience working from existing concepts, as well as developing your own concepts for asset creation.
  • Must be able to quickly match existing styles to create a cohesive look as well as help develop ideas to further existing styles.
  • Excellent communication skills & proven ability to work within a team.

Pluses :
  • Experience with Unreal Engine 4
  • Experience with Substance Designer, Speedtree.
  • Experienced in dressing open world environments.
  • Experience with lighting and Particle effects.
  • Character modelling skills.

Additional Information

What do we offer ?
  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office
  • Stability of a successful publisher paired with creative freedom of an independent studio
  • and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.

Provide

CV, cover letter and most important a link to your latest portfolio
To: Adrian Goersch
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