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Wolcen Studio (logo)
Wolcen Studio
26 avenue Notre-Dame
06000 Nice
France

Date : 19.03.2020
Reference : AFJV-EINF1304-17644

Wolcen Studio

Wolcen Studio is a video game development company located in Nice, France.

We released our first title in february 2020 : "Wolcen : Lords of Mayhem"

Senior Technical Animator


Permanent contract Nice (06)

Position Duties

Wolcen Studio is looking for a passionate Technical Animator specializing in Maya to help develop our actual title. The role will involve creating and supporting tools used on a daily basis by the animation team - ensuring animators can operate efficiently when creating and refining cutscenes/in-game animations.

Candidates will need to be able to work in a team. He will also be expected to provide input and direction for the future development of our animation workflows/tools to keep Wolcen at the cutting edge.

The ideal candidate will have at least 2 years' games industry experience in a similar role and must have used Maya/Motionbuilder in that role - possessing a strong working knowledge of Python.

  • Interact closely with animators and other TA/TDs to maintain and improve our proprietary animation tools.
  • Create and support tools that improve our animation creation/editing workflows.
  • Collaborate effectively with other team disciplines, predominantly animation and animation code.
  • Bring innovation and resolution to technical problems and challenges throughout production - from content creation through to the game.
  • Demonstrate creativity and technical ability within the constraints of pc development.
  • Assist character artists with skinning and rigging of characters, including setups for facial animation.

Candidate Profile

QUALIFICATIONS
  • 5+ years of applicable professional experience as a TA
  • Games industry experience is preferred, having shipped title(s) on any of the major console platforms.
  • Mel / Python programming is a prerequisite for the role.
  • Experience using Maya and/or Motionbuilder as a TA.
  • Knowledge of facial rigging is a definite plus.
  • Designed and implemented efficient character/weapon/vehicle rigs.
  • Character skinning and physics simulation setup.
  • Experience in other scripting and programming languages (Maxscript, C# / C++, etc.) is a big plus.

SKILLS
  • Strong communication and organizational skills.
  • Effective time management skills to meet deadlines without sacrificing quality.
  • Mentorship of animators to help improve their Maya/Motionbuilder skills.
  • Experience using Cryengine or similar engine

Provide

Resume, cover letter, references, web site (if relevant)
To: Responsable du recrutement
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