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Evil Empire (logo)
91 Rue Nuyens
33100 Bordeaux

Date : 03.11.2021
Reference : AFJV-EINF1697-21425

Evil Empire

Small_ Independent_Big Projects
Evil Empire is a studio formed in early 2019 by a few ex-Motion Twin people with the intention of creating more Dead Cells and using that as a stepping stone towards making our own games. We work in the same open space as Motion Twin and regularly beat them in Nerf wars and Smash.
The name of our studio is a dig at some of the shadier aspects of the game industry and, if you have a sense of humour, a signal that we're all about being the exact opposite (also, some people didn't like the "Cat Nap Studio" spite of it clearly being the better choice).
As we start work on incredimazing new projects, alongside continued support for Dead Cells, we need to ensure that we're working with the latest technology and bringing in a talented and experienced team capable of leading ambitious projects.
While we're currently growing rapidly, we pay a lot of attention to ensuring that we maintain small autonomous teams (10-15 people max). This not only means we work on a more "human" scale, but also that everyone can really impact the game with their ideas and initiatives.

What We Do Differently
If you're working at Evil Empire you will NEVER crunch (it's nuts that this has to be said), you will have excellent health cover, five weeks paid leave (plus public holidays), subsidized meals, flexibility with work time, free fruit and other noms and of course as much coffee as you can drink.
We also do regular trips to some of the most legendary gaming events in the world, including excursions to National Parks and other such shenanigans (team building right ? ), so there's plenty of opportunities for motivated people to get out and see the world. Well, at least, we were doing this before Covid happened, and plan to do it again if events are ever a thing in the future...
While we're an indie company, our financial stability allows us to offer the kind of work environment that we always wished we could have, so we're always scheming new ways to make our work lives enjoyable.

Comfortable Work Environment
We're always open to suggestions regarding new tech and hardware, learning resources like books, patreon subscriptions, or training and of course everyone gets to pick what goes in the junk food cupboard. So you should always have access to everything you need to be happy in the office.
In addition, Bordeaux is an awesome city as it's big enough to have plenty to do, but small enough that you can walk across it in half an hour. Beautiful 19th century architecture and more restaurants than you can poke a stick at make it a great place to live. You're also 45 minutes drive from the beach and 3 hours from the ski slopes. While access to a very well connected airport and a 2 hour high speed train ride to Paris mean you're never far away from anything.
Evil Empire recrutement

Technical Artist

Permanent contract Bordeaux (33)

Position Duties

Your responsibilities would include :
  • Working closely with the Art Director to support the artistic vision through Unity
  • Designing, implementing and maintaining the artistic workflow and necessary tools/pipelines for multiple projects.
  • Find technical solutions, with support of our Tools team if required, to ensure that our artists and gameplay programmers are able to work efficiently
  • Developing processes for the team and write corresponding documentation.
  • Technical tracking of Assets in the engine

Candidate Profile

You'll need to have :
  • You should have at least 5+ years of experience in the games industry with one shipped title in Unity.
  • Deep understanding of engine core and all the rendering pipelines.
  • Deep understanding of all components of the art production pipeline in Unity or other established game engine.
  • Excellent communication skills, most of your job is translating between two groups of people that speak different languages (artists vs devs).
  • Being resourceful and capable of working in autonomy
  • Strong understanding of art asset production tools (Photoshop, Maya, Blender, 3DS etc.)

Bonus points :
  • Demonstrable production experience with Universal Rendering Pipeline would be greatly appreciated.
  • Experience with 2D and 3D pipelines and a deep understanding of their benefits and limitations, and the production pipelines that fit with them.
  • Ability for game performance analysis and optimizations on all kind of platforms.
  • Some scripting language experience (Python, Lua, MaxScript, ...)
  • English (at least B2).
  • Previous work experience in indie and/or AAA studios.
  • Your jokes are less funny than those of the CEO

Additional Information

  • Attractive salary
  • Full time (CDI) at 35 hours per week.
  • Based in our office in Bordeaux, though work from home and necessary precautions are still in place because of the COVID19 crisis.
  • Financial and logistical help with relocation (basically we take care of it all).
  • Fringe benefits include restaurant cheques, as much junk food fruit and good stuff as you can eat, game lounge and pool table, flexible working hours, access to any books and professional development resources as you want and more.


Resume, cover letter, references, Portfolio, Website, personal projects (if relevant)....
To: Sophie DOSIERE
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