Abrakam Entertainment SA
Avenue du Pré-Aily 24
4031 Liège
Belgique
Postée le : 09.07.2026 Référence : AFJV-ECEP1034-28993
Abrakam Entertainment
Abrakam is an independent studio in Liège, Belgium, founded on the belief that innovation is king in the fiercely competitive Steam market. We self-published our hit CCG Faeria in 2017 and saw success because of its fresh take on the genre. Now, we are working on a highly confidential project, a 4X light deckbuilder.
Game Designer
1 candidat • CDI Liège (Belgique)
Description du poste
Abrakam is looking for an experienced Game Designer to work on a large-scale 4X strategy game. The ideal candidate has a strong understanding of strategy games, systemic design, player motivation, and long-term progression loops. They should be comfortable working on complex interconnected systems and collaborating closely with designers, developers, artists, and production.
$Role description
Design and specify systems for a 4X strategy game, including economy, progression, diplomacy, conflict, factions, and events.
Balance complex systems while keeping them clear, readable, and satisfying for players.
Write clear design documentation, feature briefs, and balancing notes.
Playtest, iterate, and improve features based on feedback, data, and player expectations.
Identify design risks, edge cases, and opportunities for improvement.
Collaborate with designers, artists, developers, and producers to ensure high-quality implementation.
Help us create strategy experiences that resonate with players through a strong understanding of the genre.
Profil recherché
$Requirements
At least 2 years of professional experience as a Game Designer.
Proven experience designing complex game systems.
Strong familiarity with 4X, grand strategy, strategy, simulation, or management games.
Ability to reason clearly about economy, pacing, balance, progression, and player incentives.
Excellent written and verbal communication skills.
Ability to write clear and actionable design documentation.
Comfortable working with technical constraints and implementation details.
Able to work effectively with deadlines and take ownership of assigned features.
Fluent in English.
Able to work on site (Liège, Belgium)
$Plusses
Familiarity with sci-fi genres
Experience working on strategy, card, or simulation games.
Experience with scripting languages, Unity, or Git.
Familiarity with live games, DLC development, or long-term content support.
Good writing / storytelling skills.
French speaker.
Informations supplémentaires
$We offer
Team building and company activities.
Meal vouchers.
Relocation assistance.
Board-games library.
Zero crunch policy.
A fournir
If you are interested, please send your curriculum vitae and any relevant portfolio, design samples, or examples of systems you have worked on.