Abrakam Entertainment SA
Avenue du Pré-Aily 24
4031 Liège
Belgique
Postée le : 09.07.2026 Référence : AFJV-ECEP1034-28994
Abrakam Entertainment
Abrakam is an independent studio in Liège, Belgium, founded on the belief that innovation is king in the fiercely competitive Steam market. We self-published our hit CCG Faeria in 2017 and saw success because of its fresh take on the genre. Now, we are working on a highly confidential project, a 4X light deckbuilder.
Senior Game Designer
1 candidat • CDI Liège (Belgique)
Description du poste
Abrakam is looking for an experienced Senior Game Designer to work on a roguelite strategy game. The ideal candidate has a passion for systemic games, roguelite progression, tactical decision-making, and replayable strategy experiences. They should be comfortable designing elegant systems where events, upgrades, resources, combat, and player choices combine to create memorable stories.
$Role description
Design and specify systems for a run-based strategy game, including encounters, events, resources, progression, and combat.
Create content that blends narrative situations, mechanical choices, and meaningful consequences.
Design replayable systems that support variety, tension, discovery, and mastery.
Script, playtest, balance, and iterate on game content and systems.
Write clear design documentation, content briefs, and balancing notes.
Identify design risks, pacing issues, exploits, and opportunities for improvement.
Collaborate with designers, artists, developers, and producers to ensure high-quality implementation.
Help us create memorable strategy experiences through a strong understanding of players and systemic games.
Profil recherché
$Requirements
At least 5 years of professional experience as a Game Designer.
Proven experience designing game systems, content, or progression loops.
Strong familiarity with roguelites, strategy games, tactical games, card games, or management games.
Strong understanding of pacing, risk / reward, resource management, player agency, and replayability.
Ability to create content where narration and gameplay blend naturally together.
Excellent written and verbal communication skills.
Ability to write clear and actionable design documentation.
Comfortable working with technical constraints and implementation details.
Able to work effectively with deadlines and take ownership of assigned features.
Fluent in English.
Able to work on site (Liège, Belgium)
$Plusses
Familiarity with sci-fi genres
Experience working on run-based, roguelite, tactical, card, or strategy games.
Experience with scripting languages, Unity, or Git.
Strong writing / storytelling skills.
Familiarity with procedural content, event systems, or systemic narrative.
French speaker.
Informations supplémentaires
$We offer
Team building and company activities.
Meal vouchers.
Relocation assistance.
Board-games library.
Zero crunch policy.
A fournir
If you are interested, please send your curriculum vitae and any relevant portfolio, design samples, or examples of systems or content you have worked on.