Menu
135 lecteurs
Million Victories (logo)
Million Victories
34 rue Verlet Hanus
69003 Lyon
France

Postée le : 23.04.2026
Référence : AFJV-ECEP1515-28877

Million Victories

At Million Victories, we aim to bring the powerful emotions of Massively Multiplayer Online (MMO) games to millions of players : the thrill of epic battles, the pride of shared progress, the strength of a united community !

To achieve this, we are redefining the genre : we create unique, innovative, and accessible MMO games for mobile.

Since the launch of our first game, Million Lords, a real-time strategy MMO, we've seen steady and solid growth. Backed by the successful completion of a nearly $40 million funding round, including both primary and secondary investments, and supported by a team of 35 professionals, we are accelerating our growth to take our game to the next level.
- Our values : ambition, originality, respect.
- Our culture : we believe it's possible to pursue excellence within a culture of kindness.

At Million Victories, performance grows from trust, autonomy, and the richness of diverse backgrounds and perspectives.

Working at Million Victories means :
- Having your initiatives recognized and valued
- Enjoying real autonomy in how you organize your work
- Joining a welcoming, supportive, and committed team

Curious to see more ? Take a peek behind the scenes on our Instagram !

Economic Game Designer W/M/NB


0 candidat • CDI Lyon (69)

Description du poste

$Why this role is exciting

You will work on a high-scale live mobile game, with a direct impact on the game economy, player experience, and business performance. You will design and iterate on key systems (progression, resources, offers, events) in a data-driven, Live Ops environment with fast and measurable iterations. You will join a small, agile team where your decisions have a tangible and immediate impact at scale.

$Your mission

You play a central role in the evolution and growth of Million Lords as an Economic Game Designer. This position is at the core of the game : you design, drive, and evolve all economic systems that shape the player experience and support the game's live performance.

$Your role

Fully integrated within the team, you collaborate closely with game design, engineering, and data/BI teams to design, balance, and maintain engaging systems that encourage players to invest both time and money into the game. You are involved throughout the entire production cycle, from pre-production to live operations and will notably work on :
  • Design, prototype, and iterate on the game's economy systems (currencies, sinks / sources, progression / experience, rewards) to drive long-term player engagement and monetization
  • Define and maintain the balance between free and paid content to ensure a fair, compelling, and sustainable player experience
  • Analyze in-game data and player behavior to evaluate the performance of the economy and business model, identify opportunities, and recommend actionable improvements
  • Collaborate closely with Game Designers to ensure the economy is fully aligned with core gameplay loops and player motivations
  • Work with Product, Live Ops, and Analytics teams to continuously optimize the economy through A/B testing and data-driven decisions
  • Partner with Design, UI/UX and Engineering teams to make sure the implementation of features and economic systems properly exposes the information needed to engage the player in the experience and favors monetization

Profil recherché

$What we expect

We are looking for an experienced Economic Game Designer with at least 4 years of experience, working on high-scale free-to-play games.

$If you have the following skills
  • Strong experience in game economy design (sources / sinks, currencies, progression balancing)
  • Good mastery of F2P monetization mechanics (offers, pricing, pay-to-fast balance)
  • Strong proficiency in Excel or Google Sheets (modeling, simulations)
  • KPI-driven mindset (ARPDAU, LTV, retention, conversion)
  • Experience with Live Ops and economy iteration (events, tuning, feature optimization)
  • Ability to collaborate effectively with cross-functional teams (design, data, product, engineering)
Nice to have
  • Experience working on high-scale games (+10,000 daily active users)
  • Knowledge of SQL (data extraction and analysis)
  • Experience with A/B testing and experimentation methods

Then you're the right person to work with us !

Informations supplémentaires

Contract : Full-time position based in Lyon with up to 3 days of remote work per week, or remote within France with regular on-site visits (3 days per month in Lyon)
Start date : As soon as possible
Don't wait, send us your application now !

$Perks

Special perks :
  • Flexible working hours with the option of a 4.5-day week
  • Opportunity to become a shareholder of the company

And of course :
  • Lunch card : €8/day, 50% covered by the company
  • Access to sports equipment in the office
  • Training & conferences supported to help you grow
  • Quarterly / Monthly team lunches and a Christmas gift card
  • ...and more !

$Recruitment process

We care about making this first exchange a meaningful one :
  • 1/ Interview with Isabelle, our Talent Acquisition Manager, to understand your background and walk you through the process
  • 2/ Interview with Kevin, our Associate Game Director to align expectations and explore how you could collaborate
  • 3/ Interview with Franck, our LiveOps Director and your future manager, to discuss your technical approach, your problem-solving skills, and your management style. The discussion will be based on a design test you've prepared, an opportunity for a truly constructive exchange
  • 4/ Interview with Sylvain, our Executive Producer to help you understand the team's workflow
  • 5/ Meeting with Benoît / Céline, our Co-founders

A fournir

CV, lettre de motivation, références, site Web (si applicable)

A l'attention de : Responsable du recrutement
PostulerRetour
  • Share
  • Follow