Crazy Monkey Studios (logo)
Crazy Monkey Studios
Cipalstraat 20, 2460 Geel

Date : 27.08.2019
Reference : AFJV-ECEP1683-16432

Crazy Monkey Studios

Crazy Monkey Studios is an established games development company dedicated to make great games in many shapes and sizes.

Game / Level Designer

Permanent contract Geel (Belgique)

Position Duties

We're just beginning a development journey that will take us through design concepting, functional prototyping, milestone deliverables, systems building and tuning, map building, and deep polishing & optimization. We're looking for a game / level designer that can dig deep into each stage of this process, crossing into realms of both systems and level design, applying technical & creative passion to constantly improve the game through an iterative process. We want people that think differently at every step and help us to create a broadly appealing product that resonates with the widest set of fans possible.

Candidate Profile

Responsibilities :
  • Design, pitch, & hone ideas from concept stage forward. Examine desired player experience goals and introduce systems and level designs that help fulfill that experience.
  • Be an equal voice within the design team for making both large- and small-scale decisions throughout the project.
  • Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams.
  • Own systems and/or map ideas from inception to completion. This includes pitching ideas in their infancy to fine-tuning post-launch. We emphasize a culture of trust, and with that trust comes both responsibility & accountability.
  • Daily hands-on engine work to bring ideas to life.

Additional Information

Required experience :
  • Experience with modern game engines (Unity, Unreal, etc.).
  • Experience with building functional systems / gameplay in a visual scripting tool, though experience in code-like scripting environments is a strong plus.
  • Experience with building maps, levels, or worlds.
  • Rock-solid understanding of interplay between systems and levels ; can take a set of systems or player abilities and build spaces that highlight those abilities in interesting and creative ways.
  • Previously shipped titles in a design role or demonstrable portfolio of prior non-professional work demonstrating your abilities.


Resume, motivation letter, references, web site (if relevant)
To: Recruitment manager