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Evil Empire (logo)
91 Rue Nuyens
33100 Bordeaux

Date : 10.09.2021
Reference : AFJV-ECEP1697-20971

Evil Empire

Small_ Independent_Big Projects
Evil Empire is a studio formed in early 2019 by a few ex-Motion Twin people with the intention of creating more Dead Cells and using that as a stepping stone towards making our own games. We work in the same open space as Motion Twin and regularly beat them in Nerf wars and Smash.
The name of our studio is a dig at some of the shadier aspects of the game industry and, if you have a sense of humour, a signal that we're all about being the exact opposite (also, some people didn't like the "Cat Nap Studio" spite of it clearly being the better choice).
As we start work on incredimazing new projects, alongside continued support for Dead Cells, we need to ensure that we're working with the latest technology and bringing in a talented and experienced team capable of leading ambitious projects.
While we're currently growing rapidly, we pay a lot of attention to ensuring that we maintain small autonomous teams (10-15 people max). This not only means we work on a more "human" scale, but also that everyone can really impact the game with their ideas and initiatives.

What We Do Differently
If you're working at Evil Empire you will NEVER crunch (it's nuts that this has to be said), you will have excellent health cover, five weeks paid leave (plus public holidays), subsidized meals, flexibility with work time, free fruit and other noms and of course as much coffee as you can drink.
We also do regular trips to some of the most legendary gaming events in the world, including excursions to National Parks and other such shenanigans (team building right ? ), so there's plenty of opportunities for motivated people to get out and see the world. Well, at least, we were doing this before Covid happened, and plan to do it again if events are ever a thing in the future...
While we're an indie company, our financial stability allows us to offer the kind of work environment that we always wished we could have, so we're always scheming new ways to make our work lives enjoyable.

Comfortable Work Environment
We're always open to suggestions regarding new tech and hardware, learning resources like books, patreon subscriptions, or training and of course everyone gets to pick what goes in the junk food cupboard. So you should always have access to everything you need to be happy in the office. In addition, Bordeaux is an awesome city as it's big enough to have plenty to do, but small enough that you can walk across it in half an hour. Beautiful 19th century architecture and more restaurants than you can poke a stick at make it a great place to live. You're also 45 minutes drive from the beach and 3 hours from the ski slopes. While access to a very well connected airport and a 2 hour high speed train ride to Paris mean you're never far away from anything.
Evil Empire recrutement

Narrative Designer / Writer

Permanent contract Bordeaux (33)

Position Duties

We're looking for a creative and bookish Narrative Designer who likes to tell stories and build worlds.
As we create our next games, we'll need help ensuring that the worlds they take place in are coherent and filled with possibility.

You'll work directly with a creative team including the Creative Director, Game Designer, Artists and Gameplay Programmers, so build a world and write a story that takes advantage of the universe you've helped create.

Your job will include :
  • Working hand in hand with the design team to create the worlds and stories for our games.
  • Writing the stories, characters, dialogues and other narrative elements.
  • Storyboarding and creating mind-maps that explain the sequence of events in your story so that the team can build the world around it.
  • Ensuring that all narrative elements align with design intentions (and influencing design where needed).
  • Ensuring the coherence of the narrative elements of the game throughout development.
  • Researching the worlds we're working in and ensuring that we're taking full advantage of any existing history or lore to help us build rich believable worlds.
  • Creating the logical structure of narrative events and working with the dev team to implement them in engine.
  • Creating and maintaining narrative design documentation to ensure that the rest of the team and any partners, understand exactly what the world they're building is.
  • Working in conjunction with GPPS to ensure trigger conditions are correctly implemented.
  • Coordinating with your producer to ensure QA and localisation of your stories are implemented rigorously.

Candidate Profile

You are someone who is :
  • Well versed in video game lore. You should probably be a bit of a fanatic...
  • A reader ! Much can be learned from our analogue forbearers.
  • Creative and adaptable. We're working on both existing IP and our own games, so you'll need to be able to pour your imagination onto paper or build on someone else's foundations.
  • Understand systemic and environmental storytelling.
  • Understand the limits of a video game production in relation to storytelling.
  • Preferably bilingual in French and English, or at least at ease reading and writing in both languages.

Bonus points :
  • Previous work experience in either indie or AAA studios.
  • Your jokes are less funny than those of the CEO

Additional Information

  • Remuneration depending on experience and profile.
  • Permanent Contract (CDI), on a 35 h basis
  • Based in our office in Bordeaux, though work from home and necessary precautions are in place during the COVID19 crisis.
  • Fringe benefits include restaurant cheques, as much junk food, fruit and good stuff as you can eat, game lounge and pool table, flexible working hours, access to any books and professional development resources as you want and more...


Resume, cover letter and portfolio are all mandatory (it doesn't have to be in English though). Additional links to personal projects if it helps us to know more about your skills. Thank you !
To: Responsable du recrutement
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