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Unannounced Studio (logo)
Unannounced Studio

75013 Paris

Date : 19.09.2022
Reference : AFJV-ECEP2028-23921

Unannounced Studio

We are a soon-to-be-announced international game development studio that recently acquired Series A funding.

Senior Gameplay Designer

Permanent contract Paris (75)

Position Duties

The Gameplay Designer creates and implements 3Cs features, game bricks, AI archetypes with a focus on Combat, in collaboration with Level Designers, and ensures an overall good game feel.

Under the responsibility of the Lead Game Designer, you will work as part of a team of game designers on the pre-production, production and debug of a AA tactical RPG game. Your objectives will include :
  • Design and implement 3Cs for both console and K+M environments
  • Design and iterate on the overall combat experience and ruleset of the game
  • Design and implement gameplay abilities for playing and non-playing characters in a data-driven production framework
  • Design and implement game assets / bricks
  • Design and implement AIs in a behaviour tree-based and Goal-Oriented Action Planning framework
  • Design interesting and narrative-driven, turn-based combat scenarios in collaboration with Level Designers and Narrative Designers
  • Create guidelines for combat design and oversee the overall combat experience of the game
  • Design and document signs & feedbacks to improve game feel

Candidate Profile

  • 4-5 years of experience as a Game Designer or an equivalent position
  • One or more shipped 3D title(s) under your belt
  • Experience with Unreal Engine or any other comparable engines
  • A UX Design-driven mentality
  • Ability and desire to design kits, tools, and gameplay bricks (spawners, interactive objects...) for the level design team to implement
  • Ability to design and script gameplay bricks with Blueprint and custom tools
  • Experience with AI design and implementation
  • Ability and will to collaborate with the technical team to design internal tools
  • Desire to mentor and support junior designers and trainees
  • Ability to illustrate and document your ideas and designs in English and in a visual way (PowerPoint, SketchUp...)
  • Proficiency and passion for RGD or other rational design methodologies
  • Proficiency with office software such as PowerPoint, Excel...

Additional Information

A plus would be to have :
  • Experience as a Technical Designer
  • Experience with GOAP
  • Any form of scripting experience
  • Experience and knowledge with narrative-driven games and / or tactical games
  • Affinity with a systemic approach in game design


Resume - cover letter - web site - references... (if relevant)
To: Responsable du recrutement
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