Senior Graphics Engineer - Automotive
CDI Paris (75)
Description du poste
Do you enjoy empowering creative talent with cutting-edge graphics tools, workflows, and features ? Would you like to design and implement interactive workflows that can leverage the ever-growing power of graphics hardware on current and future platforms to create amazing content quickly and intuitively ? Are you willing and able to engage directly with development customers to gather requirements, obtain feedback, and iterate new systems to a polished sheen ? Do you take pride in your ability to propose coherent solutions to complex problems involving multiple customer groups and tricky technology constraints ? Would you like to help create daring visuals that inspire generations to come, sitting next to top industry talent, at a company that jealously guards work-life balance ?
We need your help to empower the automotive industry with real-time rendering technology.
For this role, you have probably worked on graphics tech in the past and you know the importance of writing high-quality, performant and maintainable code. As part of our graphics programming team, you will work on automotive-related real-time graphic features. This imply highly realistic automotive-related material rendering, measured material, high quality lighting, some VR/AR, qualitative anti-aliasing and tools and workflows for the artists.
For examples of recent Unity real-time graphics, take a look at the Book of the Dead, Adam : Episode 1, Episode 2 and Episode 3, as well as the Neon and Book of the Dead demos. Stay tuned for more amazing real-time graphics coming in 2018 !
Profil du candidat
- Computer Science degree or equivalent experience
- Knowledgeable in material rendering
- Extensive experience with C/C++ and low-level graphics APIs (DirectX / OpenGL / equivalent)
- Strong knowledge of graphics pipelines and rendering techniques
- 3D math understanding
- Strong initiative and ability to work independently
- Ability to quickly adapt to new technologies and tasks
- Experience writing and optimizing regular shaders and compute shaders
Bonus Points :
- Worked on automotive projects
- Worked with Radeon Ray or NVidia Optics technology
- Knowledge of modern graphics APIs (DX12/Vulkan/Metal)
- Experience using Unity's engine and tools
- Cross-platform development experience
Who We Are :
Unity is the creator of the world's most widely-used real-time 3D (RT3D) development platform, providing content creators around the world with the tools they need to build rich, interactive 2D, 3D, VR and AR experiences. In fact, apps made with Unity reach 2.7 billion devices worldwide and were installed more than 24 billion times in the last 12 months.
The global engineering team keeps Unity at the forefront of technology and — working alongside partners like Magic Leap, Google, Facebook, Oculus, and Microsoft — ensures optimized support for the latest technology and platforms. Unity is powering the real-time revolution, expanding beyond games and breaking into other industries including automotive, film, architecture, engineering, construction and more.
Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations we can make to help ensure you have a comfortable and positive interview experience, please let us know.
Resume - motivation letter - web site - references... (if relevant)
A l'attention de : Recruitment manager