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Gameloft Paris (logo)
Gameloft Paris
14 Rue Auber
75009 Paris
France

Postée le : 16.10.2026
Référence : AFJV-EDEV132-29155

Gameloft Paris

$WHAT GAMELOFT BELIEVES IN
We play the good game for a better world. As a leader in the industry, we want to use the power of video games as a force for positive change. If you join us, you'll have plenty of opportunities to help the environment, make a difference in communities, and build a more inclusive world.

$LIVING THE GAMELOFT LIFE
We want our Gamelofters to focus on what matters : creating fun and high-quality games that they'll be proud to share with our players around the world. To help you succeed in your role, we have some cool perks.

Senior DevOps / Build Manager


1 candidat • CDI Paris (75)

Description du poste

Join at a pivotal moment as we kick off the pre-production of a new ambitious AA PC/Console project.

Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up-ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.

$What it means on a daily basis

You'll own the CI/CD backbone of our Unreal Engine production pipeline, bringing DevOps rigor to game build engineering - treating pipelines as code, infrastructure as a product, and reliability as a metric to track, not an accident.
  • Design and industrialize Unreal Engine CI/CD pipelines (build, cook, package, deploy) across PC, Console, and Mobile, with reproducibility and idempotency as first-class requirements
  • Architect and scale a robust Internal Developer Platform on Kubernetes, leveraging Helm and containerized microservices to deploy highly available web tools and studio services outside the core engine
  • Implement automated quality gates to shift issue detection left in the pipeline, before builds break downstream
  • Optimize Perforce as critical infrastructure (streams, workspaces, sync performance), and operate a hybrid infrastructure (on-prem + cloud) with an SRE mindset - uptime, latency, and cost / performance trade-offs guiding decisions on Horde and Zen Server
  • Develop internal tooling and self-service capabilities that reduce developer friction, and drive release engineering (branching, promotion, versioning, rollback readiness)

$What success will look like

Success shows up as invisible infrastructure - teams shipping faster without thinking about the platform underneath, because it just works.
  • Builds are fast, reliable, and predictable across all platforms, with build time and failure rate tracked as core KPIs
  • Developers self-serve playable builds and internal tools through a frictionless, well-documented golden path
  • CI/CD pipelines and the Kubernetes-based Internal Developer Platform scale under production load without breaking, backed by proactive capacity and cost monitoring
  • Studio web tools and services run highly available, with clear ownership and minimal manual intervention
Release processes are stable, auditable, and traceable, with full build provenance and rollback capability across

$Who you would be working with
  • Game developers (programmers, technical artists)
  • QA teams
  • Production teams
  • Technical leadership (Tech Director, Leads)

Profil recherché

You think in systems, not scripts - someone who's as comfortable debugging a Perforce sync bottleneck as they are arguing for a better branching strategy in a release review.
  • Solid experience building and operating CI/CD pipelines in a game production context (Unreal Engine strongly preferred), ideally across multiple platforms (PC, Console, Mobile)
  • Comfortable with infrastructure-as-code, hybrid cloud/on-prem environments, and an SRE mindset - you reach for metrics and monitoring before you reach for guesses
  • Hands-on with Perforce at scale, and familiar with tools like Horde, Zen Server, or equivalent build / orchestration systems
  • A builder at heart : you'd rather script away a recurring friction point than let developers work around it manually
  • Pragmatic and collaborative - you know release engineering is a team sport, and you communicate trade-offs clearly to both engineers and production

$Where this role can take you
  • Technical ownership of a critical production system at studio level
  • Evolution toward Staff / Principal DevOps or Platform Lead roles
  • Strategic impact on how games are built and shipped

A fournir

CV, lettre de motivation, références, site Web (si applicable)

A l'attention de : Recruitment manager
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