You will work on building Minsar's platform on the Web, using web-based 3D engines and frameworks. The Minsar platform is currently built in C#, using .NET Core ; the Minsar Create and XR View app are built using using Unity3D. In this role, you will be responsible of building the Minsar Web core architecture and features, by matching the existing Minsar native implementation.
This expansion to the Web will help creators create publish their Minsar experiences on any website or in an app using a web view.
You will leverage the BabylonJS engine and the WebXR standard to deliver a state-of-the-art Web implementation of the Minsar platform, to provide users with the best AR/VR viewing experience possible on a web browser, with a strong focus on performance to minimize battery impact, loading times and thus user friction.
You will make sure the Web implementation supports the broad variety of assets and features available in Minsar Create and runs smoothly on all WebXR-ready devices in the market.
On a day-to-day basis you will interact with the engineers responsible of Minsar's global architecture, computer vision technologies, designers, creators, and the CTO.
- Design, implement and maintain the codebase of Minsar for the Web, with an architecture that's ready for a growing team and a scalable, production-ready software
- Work on optimizing your code for low compute and low memory environments
- Ensure the software can be shipped and delivered standalone or as a package published in a public repository (npm)
Resume - cover letter - web site - references... (if relevant)
To: Thomas Nigro