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Evil Empire (logo)
91 rue Nuyens
33100 Bordeaux

Date : 12.02.2024
Reference : AFJV-EDEV1697-26819

Evil Empire

$Small : Independent : Big Projects
We formed Evil Empire in 2019 and cut our teeth on Dead Cells, the game some of us helped create. Through Evil Empire we took Dead Cells from 2.5 to 12 million copies sold, writing the book on how to do ethical Games-as-a-Service and culminating in our critically acclaimed cross-over DLC with Konami's historic IP, Castlevania.
The name of our studio is a dig at some of the shadier aspects of the game industry and, if you have a sense of humour, a signal that we're all about being the exact opposite (also, some people didn't like the "Cat Nap Studio" suggestion... in spite of it clearly being the better choice).
Since starting out on Dead Cells' DLCs we've added two brand new games in historic video game franchises to the list of things we're working on, growing our team to 70 people today. We've transformed from a rag-tag bunch of Dead Cells fans into a professional game studio, working with the latest technology and bringing in a talented and experienced team capable of leading our ambitious projects.
While the company has grown our teams' sizes haven't, we pay a lot of attention to ensuring that we maintain small autonomous teams (10-15 people max). This not only means we work on a more "human" scale, but also that everyone can really impact the game with their ideas and initiatives.

$What We Do Differently
If you're working at Evil Empire you will NEVER crunch (it's nuts that this has to be said), you will have excellent health cover, five weeks paid leave (plus public holidays), subsidized meals, flexibility with work time, free fruit and other noms and of course as much coffee as you can drink.
We also do regular trips to some of the most legendary gaming events in the world, including excursions to National Parks and other such shenanigans (team building right ? ), so there's plenty of opportunities for motivated people to get out and see the world.
While we're an indie company, our financial stability allows us to offer the kind of work environment that we always wished we could have, so we're always scheming new ways to make our work lives enjoyable.

$Comfortable Work Environment
We're always open to suggestions regarding new tech and hardware, learning resources like books, patreon subscriptions, or training and of course everyone gets to pick what goes in the junk food cupboard. So you should always have access to everything you need to be happy in the office.
In addition, Bordeaux is an awesome city as it's big enough to have plenty to do, but small enough that you can walk across it in half an hour. Beautiful 19th century architecture and more restaurants than you can poke a stick at make it a great place to live. You're also 45 minutes drive from the beach and 3 hours from the ski slopes. While access to a very well connected airport and a 2 hour high speed train ride to Paris mean you're never far away from anything.
Evil Empire recrutement

Senior Creative Game Developer

35 candidates • Permanent contract Bordeaux (33)

Position Duties

Evil Empire is preparing its future and launching a new department focused on building game prototypes and through rapid iteration.
That department will pump out prototypes that will serve as nuclei for the studio's future games.

Working as part of a small team focused on efficiency and creativity, you'll have full ownership of your proposals while working closely with the leadership team to prepare the next hit game from Evil Empire.

Your responsibilities will include :
  • Imagining and writing pitches for prototypes and games.
  • Looking at code or tech as tools at your disposal to build a targeted player experience.
  • Creating prototypes and proving ideas fast. But also knowing how to find that little something something that really makes the idea shine.
  • Creativity requires good communication skills, you'll have to be excellent at both.
  • Identifying the minimum viable interaction and the steps to prototype it.
  • Being someone that is used to getting around blockers, creatively or technically.

Candidate Profile

You should have at least 5+ years of experience in the games industry with some shipped games.
  • Being a little bit crazy about video games is a must
  • Have proficient experience in gamejams and/or prototypes.
  • Previous work experience in an indie studio would be great.
  • Being open-minded, curious and comfortable working autonomously.
  • Proactive and curious regarding your own skills, always looking for ways to get better and bring your colleagues up with you.
  • Comprehensive experience with C# but not limited to that.

Additional Information

38 - 50k EUR (gross) per year, depending on experience and profile.

Full time long term contract on a 35 hours basis.

Based in our office in Bordeaux, with some flexibility regarding work from home

Fringe benefits include ; restaurant cheques, as much junk food fruit and good stuff as you can eat, infinite coffee, flexible working hours, access to any books and professional development resources you want and more.


Resume, cover letter, references, website / Github / personal projects if applicable

To: Thomas Pfeiffer
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