Black Forest Games GmbH
Postée le : 11.10.2018 Référence : AFJV-EINF1174-14590
Black Forest Games GmbH
Black Forest Games is one of Germany s highest acclaimed PC and console gamedevelopers. We are part of THQ Nordic and the biggest internal studio of THQ Nordic Vienna. Here you will get to work on projects with new and also big longtime established IPs. You will be able to work on newest hard and software.
We are a multi-national team with a long history of looking for long-term companions - we are hiring for the studio, not for the project. This is an important part of our company philosophy. Talent is always welcome, no matter where you are from. We offer a family-friendly work-life-balance, a lot of flexibility, and the possibility to send your kids to an international school nearby - all of this in a region where kids still play in the nature and drive to school by bike.
As a bonus, Black Forest Games is located in one of the warmest, most beautiful and wealthiest areas in the South of Germany at the French border. We are located closely to Strasbourg, Karlsruhe and Basel.
CDI Offenburg (close to Strasbourg (Germany)
Description du poste
We are currently looking for a VFX Artist to work on for our upcoming openworld projects with Unreal Engine. He will breathe life into our games through rich, vibrant effects : weather effects, blasting explosions, magic spells, and a whole bunch of other fun stuff. The work will be done using Unreal4, also our in-house toolset and a collection of licensed tools (Max, Photoshop, effects plugins like fumefx, Afterburn and similar). The ideal candidate has a unique ability to create awesome looking effects with just a handful of assets, animated textures and some simple yet inventive methods. Experience with shaders is a plus.
Visual effects creation using Unreal 4 and also in-house tools and technology (particle- and mesh-based effects)
Work on the textures for these effects using 3d party licensed tools : 3DS Max, Photoshop, Afterburn, FumeFX, Aftereffects.
Modeling and texturing of meshes for the VFX assets
Work together with Technical Art Director to ensure the highest quality and the best performance for effects
R&D for the effect pipeline - new tricks and techniques
Work on further improvements and customization of our existing effects toolset
Profil du candidat
2+ years experience as VFX artist in a studio
Experience with in-game effects creation (particles and screen effects)
Inquisitive mindset and creative approach to work : capable to create effects in a constrained environment (project specific performance requirements, amount of emitters and particles, etc.)
Being capable of 3D asset creation using Max, Photoshop, Mudbox/zBrush
Strong understanding of in-game lighting techniques and the impact they have on the VFX
Experience with Unreal 4.
Excellent communication skills & proven ability to work within a team.
Experience with video visual effects software particles e.g. Adobe After Effects
Keen interest in in CGI effects production
Basic programming skills (to be able to work on shaders or implement engine side effect calls)
Passion for new effect types e.g. meatball, fluid simulation, morphing effects, etc.
Willingness to invest into tools design and further development (sending your requests to Tools code team)
General CG artistic skills, such as animation, camera work, hand drawing skills.
What else do we offer ?
Flexible working hours
28 days of holiday
Stability of a successful publisher paired with creative freedom of an independent studio and the chance to work with a great team in an open culture where your opinion and input is welcome and considered, beyond your dedicated task.
Resume - showreel - portfolio A l'attention de : Adrian Goersch