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Ubisoft Annecy
6 rue André Fumex
74000 ANNECY
France

Postée le : 12.10.2018
Rediffusion de l'annonce postée le 8 Aug 2018
Référence : AFJV-EINF1182-14227

Ubisoft Annecy

Les équipes d’Ubisoft sont animées par leur volonté d’enrichir la vie des joueurs avec des expériences de divertissement originales et mémorables. Elles donnent vie à des mondes, de véritables terrains de jeux où l’imagination peut s’exprimer librement, donnant naissance à des moments de surprise, de fun et d’aventure qui permettent aussi au joueur d’apprendre et se découvrir.

Chez Ubisoft, vous avez l’opportunité de collaborer et d’évoluer avec des équipes passionnées et pionnières dans leur domaine, partout dans le monde.

Vous progresserez dans un environnement bienveillant et inspirant dans lequel vous repousserez les limites de l’imaginaire et de la technologie pour créer les mondes qui passionneront nos joueurs.

Technical Artist Houdini M/F


CDD Annecy (74)

Description du poste

For its Annecy Production Studio, Ubisoft is looking for a Houdini Artist (M/F) to join a team in charge of developing the procedural content generation pipeline and tools in a AAA game and participate in the upcoming Ubisoft blockbuster.

Under the responsibility of the Procedural Team Lead, the Houdini Technical Artist works with the Procedural Team Lead, and the other Leads to define and create, support and maintain the procedural content generation pipeline and tools. A key aspect of this role is not only to understand quickly the existing processes and to be able to update/optimize it but is also about being able to understand the level designers and level artists' needs in order to provide custom tailored tools.

Responsibilities :
  • Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing & space population (rocks and vegetation))
  • Iterate with the various teams to :
create tools linking the game engine to Houdini processes
empower the level designers by freeing them from redundant tasks
allow the artists to express their creativity by providing them with comprehensive tools
  • Maintain the processes and pipeline by ensuring that all new addition is compliant with the existing systems.
  • Be able to gather in a same rule 1/ the gameplay (playability/variety), 2/ the technical constraints (memory/perf) and 3/ the artistic requirements
  • Troubleshoot problems and find appropriate solutions
  • Assist the team in learning new technologies and processes

Profil du candidat

Qualifications :
  • Well advance Houdini knowledge
  • Familiar with Python and ideally VEX (or ICE)
  • Strong understanding of rendering budgets and other technical constraints related to performance in real-time engines
  • Strong understanding of the requirements for a global pipeline, the ability to enforce strong processes and to setup new ones.
  • Experience collaborating with graphic programmers and mentoring artists
  • Excellent interpersonal and communication skills / like team work
  • Good knowledge and understanding of the video game development processes and techniques
  • Overall artistic knowledge (composition, colour, motion, etc.) is a plus
"Nice to have"
  • Experience in developing games for consoles (PS4, Xbox One, Xbox 360, PS3)
  • Familiarity with 3DSMax/Zbrush/Motion Builder /Photoshop
  • Knowledge of other programming languages (C#, C++, Java Script)

Informations supplémentaires

You are passionate about the video game industry, its technical aspects and its requirement level.
You are known for your team spirit, your technical creativity and your talent of programmer. You have a strong sense of communication and ability to popularize technical information ? You are the person we are looking for !

The position is available now !

A fournir

Please submit a CV and cover letter, and any work related.
A l'attention de : Marie DESCHAMPS
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