Unity (logo)
83-85 boulevard Vincent Auriol
75013 Paris

Date : 23.10.2019
Reference : AFJV-EINF1289-16826


Who We Are

Unity is the creator of the world's most widely-used real-time 3D (RT3D) development platform, providing content creators around the world with the tools they need to build rich, interactive 2D, 3D, VR and AR experiences. In fact, apps made with Unity reach 2.7 billion devices worldwide and were installed more than 24 billion times in the last 12 months.

The global engineering team keeps Unity at the forefront of technology and - working alongside partners like Magic Leap, Google, Facebook, Oculus and Microsoft - ensures optimized support for the latest technology and platforms. Unity is powering the real-time revolution, expanding beyond games and breaking into other industries including automotive, film, architecture, engineering, construction and more.

Technical Artist

Permanent contract Paris, France (75)

Position Duties

As a member of the Unity Tech Art team in Paris, you will help build content creation tools to make it easier for artists to render fantastical worlds and impressive characters.  This position can be described as a generalist technical artist in the area of rendering and graphics for real-time 3D. You have a keen eye for high-quality real-time graphics and knowledge of rendering techniques as well as understanding of artist workflows for content creation. You will serve as the interface between the technical and artistic worlds. You have experience working on high-performance real time graphics tools, and/or 3D animation technology. Most importantly, you will work with an exciting and high-energy team to create the best and most technologically impressive games and real-time experiences in the world. Please submit your Portfolio demonstrating technical art content such as shaders, graphical features or tools/scripts developed for production of 3D content.

  • Contribute to the development of new features and provide feedback about artist workflows for graphics and real-time 3D rendering
  • Collaborate closely with Engineers and artists as a resident team member 
  • Use the Unity editor regularly as a content creator 
  • Stay in touch with user perspectives and feedback
  • Sync regularly with other Tech Artists across Unity
  • Contribute to documentation, training material, presentations and demos

Candidate Profile

  • Experience with delivering at least one realtime or offline CG project (i.e. games, film, animation)
  • Experience working with shaders and 3D art content (modeling, procedural generation, texturing, retopology, uv unwrapping, texture baking)
  • Good knowledge of PBR rendering workflow
  • Scripting or programming experience (C#Visual scripting, or other scripting language).  Experience in pipeline programming tools for artists is a plus (Python, MAXScript, etc)
  • Excellent communication skills and ability to work effectively in a team

Bonus points
  • Experience working with Unity or real-time engines in areas related to rendering and graphics
  • Experience working with offline rendering engines (Vray, Arnold, Corona, etc)
  • Experience with a major 3D suite (Blender, Houdini, Modo, Maya, Max, etc)
  • Experience with a texture painting suite (Substance Suite, Mari, 3D Coat, Zbrush)
  • Experience working on characters rendering (skin, eyes, hair, fabric)


Please apply with your Resume and Portfolio.
To: Recruitment manager