Notice: Undefined index: HTTP_ACCEPT_LANGUAGE in /var/www/virtual/ on line 163 Offre d'emploi 3D artist - Warcave (Janvier 2018)
Warcave (logo)
Weverstraat 4
2460 Kasterlee

Postée le : 12.01.2018
Référence : AFJV-EINF1524-13106


Warcave is a video game developer and publisher based in Belgium. We are a growing team of experienced game developers focussing on our own IPs.

In essence, we envision the type of games that we would love to play, and then we create them.

Our studio is different from most others. We value ideas and innovation so every game we create is a true reflection of our entire teams' capabilities.

Join a great team to work with, a great place to live and an amazing project that started small and aims high !


3D artist

CDI Geel (Belgium)

Description du poste

We are seeking a motivated and efficient 3D artist familiar with environment pipelines and all aspects of assets creation, lighting and composition to join our talented art team.What you will be doing :
  • Work in tandem with our design team to establish an iconic look for our world within the challenging parameters set forth by our game designers.
  • Work with our technical artist to establish an efficient environment content pipeline, and identify possible needs and tools necessary to keep environment asset creation as streamlined as possible.
  • Estimate workload, suggest planning and set priorities for the art team
  • Assist in the production of graphic assets & level art according to the project's needs
  • Produce high-quality lighting and shadowing effects through any stage of the production process in respect of the project's technical and artistic constraints.
  • Know the game's storyline and gameplay (game design documents) and adjust the work to reflect these elements
  • Guarantee the quality of the models and ensure that they are produced on time
  • Troubleshoot technical and artistic issues
  • Anticipate production needs

Profil du candidat

  • Minimum of 2 years experience in the games industry
  • experience as a Level Artist in the video game production (modeling / texture, level art / characters)
  • Good understanding of lighting, atmospheric effects and subsequent systems
  • Highly proficient in Maya or 3ds Max, Photoshop and Zbrush
  • Knowledge of the technical constraints relating to 3D engines and level editors
  • You are able to receive, give, and apply feedback effectively.
  • Experience with Unity engine is a plus
  • Ability to understand and solve problems
  • Ability to work with people from other fields of expertise
  • Ability to work in a team, with good leadership skills
  • Originality and proactivity when setting out solutions
  • Well Organized

A fournir

Send us your Resume and portfolio website - references... (if relevant)
A l'attention de : Recruitment manager