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Evil Empire (logo)
Evil Empire
91 Rue Nuyens
33300 Bordeaux

Date : 18.06.2021
Reference : AFJV-EINF1697-20343

Evil Empire

Small_ Independent_Big Projects

Evil Empire is a studio formed in early 2019 by a few ex-Motion Twin people with the intention of creating more Dead Cells and using that as a stepping stone towards making our own games. We work in the same open space as Motion Twin and regularly beat them in Nerf wars and Smash.

The name of our studio is a dig at some of the shadier aspects of the game industry and, if you have a sense of humour, a signal that we're all about being the exact opposite (also, some people didn't like the "Cat Nap Studio" spite of it clearly being the better choice).

As we start work on incredimazing new projects, alongside continued support for Dead Cells, we need to ensure that we're working with the latest technology and bringing in a talented and experienced team capable of leading ambitious projects.

While we're currently growing rapidly, we pay a lot of attention to ensuring that we maintain small autonomous teams (10-15 people max). This not only means we work on a more "human" scale, but also that everyone can really impact the game with their ideas and initiatives.

What We Do Differently

If you're working at Evil Empire you will NEVER crunch (it's nuts that this has to be said), you will have excellent health cover, five weeks paid leave (plus public holidays), subsidized meals, flexibility with work time, free fruit and other noms and of course as much coffee as you can drink.

We also do regular trips to some of the most legendary gaming events in the world, including excursions to National Parks and other such shenanigans (team building right ? ), so there's plenty of opportunities for motivated people to get out and see the world. Well, at least, we were doing this before Covid happened, and plan to do it again if events are ever a thing in the future...

While we're an indie company, our financial stability allows us to offer the kind of work environment that we always wished we could have, so we're always scheming new ways to make our work lives enjoyable.

Comfortable Work Environment

We're always open to suggestions regarding new tech and hardware, learning resources like books, patreon subscriptions, or training and of course everyone gets to pick what goes in the junk food cupboard. So you should always have access to everything you need to be happy in the office. In addition, Bordeaux is an awesome city as it's big enough to have plenty to do, but small enough that you can walk across it in half an hour. Beautiful 19th century architecture and more restaurants than you can poke a stick at make it a great place to live. You're also 45 minutes drive from the beach and 3 hours from the ski slopes. While access to a very well connected airport and a 2 hour high speed train ride to Paris mean you're never far away from anything.
Evil Empire recrutement

Polyvalent Game Artist (Pixel, 2D & 3D profiles)

Fixed term contract Bordeaux (33)

Position Duties

Evil Empire is looking for a Polyvalent Game Artist to work on Motion Twin's smash hit DEAD CELLS.

You would be joining the Dead Cells team and be in charge of creating new content for the Dead Cells IP (weapons, enemies, levels, etc.).

We're looking for someone who wants to help us with :
  • Extending the art direction of Dead Cells in a creative way while respecting pre-existing rules. You'll be working on someone else's project, but we want you to build new stuff !
  • Creating new environments that will be exploited in game. The assets and backgrounds are drawn in 2D pixel art.
  • Imagining, then modeling, rigging and animating new enemies and bosses in 3D - hence why having some 3D and animation knowledge is preferable, though don't worry we're not working on The Last of Us 3 or anything technical like that.
  • Producing the marketing assets needed to make sure our marketing bastards have the tools to give your work the visibility it deserves.
  • Feedback us on our production pipeline and tools and suggest improvements.

The profile above is quite varied. But don't worry, we're not expecting you to know how to do all of this perfectly right from day one.

Candidate Profile

  • We don't want to close the door to juniors with a lot of potential, but the ideal profile would have at least 3 years of xp / one commercial game shipped.
  • Broad artistic experience in terms of styles and mediums that you've worked on. We're looking for a swiss army knife, with pixel art and 3D animation being favored due to the Dead Cells' production pipeline.
  • If you're a junior, you have done game jams and/or have a good portfolio of personal creations and projects to show off your skills.
  • If you're senior, you've shipped a few games and are able to provide reference of people you worked for or with that we can check.
  • You're passionate about video games.

Bonus points :
  • English (at least intermediate level).
  • Previous work experience in either indie or AAA studios.
  • You know how to make trailers (professionally or just for fun) and you're good at it.
  • Your jokes are less funny than those of the CEO

Additional Information

Contract :
  • 25 - 35k and above per year, depending on experience and profile.
  • Short Term Contract (CDD) of 12 months on a 35 h basis - long term internship could probably fit (6 months of more)
  • Based in our office in Bordeaux, though work from home and necessary precautions are in place during the COVID19 crisis.
  • Fringe benefits include ; restaurant cheques, as much junk food, fruit and good stuff as you can eat, flexible working hours, access to any books and professional development resources as you want and more.


Resume, cover letter and portfolio are all mandatory (it doesn't have to be in English though). Artstation or other personal projects help us to know more about your skills. Thank you !
To: Recruitment manager
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