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EVIL EMPIRE
91 Rue Nuyens
33100 Bordeaux
France

Date : 25.06.2021
Reference : AFJV-EINF1697-20413

Evil Empire

Small_ Independent_Big Projects

Evil Empire is a studio formed in early 2019 by a few ex-Motion Twin people with the intention of creating more Dead Cells and using that as a stepping stone towards making our own games. We work in the same open space as Motion Twin and regularly beat them in Nerf wars and Smash.

The name of our studio is a dig at some of the shadier aspects of the game industry and, if you have a sense of humour, a signal that we're all about being the exact opposite (also, some people didn't like the "Cat Nap Studio" suggestion...in spite of it clearly being the better choice).

As we start work on incredimazing new projects, alongside continued support for Dead Cells, we need to ensure that we're working with the latest technology and bringing in a talented and experienced team capable of leading ambitious projects.

While we're currently growing rapidly, we pay a lot of attention to ensuring that we maintain small autonomous teams (10-15 people max). This not only means we work on a more "human" scale, but also that everyone can really impact the game with their ideas and initiatives.


What We Do Differently

If you're working at Evil Empire you will NEVER crunch (it's nuts that this has to be said), you will have excellent health cover, five weeks paid leave (plus public holidays), subsidized meals, flexibility with work time, free fruit and other noms and of course as much coffee as you can drink.

We also do regular trips to some of the most legendary gaming events in the world, including excursions to National Parks and other such shenanigans (team building right ? ), so there's plenty of opportunities for motivated people to get out and see the world. Well, at least, we were doing this before Covid happened, and plan to do it again if events are ever a thing in the future...

While we're an indie company, our financial stability allows us to offer the kind of work environment that we always wished we could have, so we're always scheming new ways to make our work lives enjoyable.


Comfortable Work Environment

We're always open to suggestions regarding new tech and hardware, learning resources like books, patreon subscriptions, or training and of course everyone gets to pick what goes in the junk food cupboard. So you should always have access to everything you need to be happy in the office. In addition, Bordeaux is an awesome city as it's big enough to have plenty to do, but small enough that you can walk across it in half an hour. Beautiful 19th century architecture and more restaurants than you can poke a stick at make it a great place to live. You're also 45 minutes drive from the beach and 3 hours from the ski slopes. While access to a very well connected airport and a 2 hour high speed train ride to Paris mean you're never far away from anything.
Evil Empire recrutement

FX Artist


Permanent contract Bordeaux (33)

Position Duties

Evil Empire, the talented team working on Motion Twin's smash hit Dead Cells and other ambitious projects, is looking for a FX Artist, with previous experience working on shipped games.

Working in a small team, you will impact the project by using your technical and artistic skills.

We're looking for someone who wants to help us with :
  • Developing complex and visually stunning particle and shader effects
  • Creating textures, models and shaders to build out effects for in game assets
  • Working closely with artists, animators, designers and programmers to implement effects
  • Concepting, proposing, and implementing creative ideas for in game content
  • Respecting technical constraints (ressources/GPU)
  • Respecting deadlines and giving feedback about your provisional schedule

The profile above is a specialist, and can be autonomous in his role.

Candidate Profile

  • You have an experience with particle systems and geometry based visual effects
  • Your Portfolio can show Realtime VFX projects and VFX concepts
  • Experience with Unity constraints and implementation
  • Experience with Unity VFX Graph and Shader Graph
  • You have a good feeling with 2D/3D/animation softwares (Photoshop, After Effect, Animate, Blender...)
  • Self-motivated problem solver
  • Ability to manage your own time and work within deadlines
  • Good communication skills
  • Passionate about games....of course !

Bonus points :
  • English (at least intermediate level).
  • Previous work experience in either indie or AAA studios.
  • Your jokes are less funny than those of the CEO

Additional Information

Contract :
  • Remuneration depending on experience and profile.
  • Long Term Contract (CDI) on a 35 h basis
  • Based in our office in Bordeaux, though work from home and necessary precautions are in place during the COVID19 crisis.
  • Fringe benefits include ; restaurant cheques, as much junk food, fruit and good stuff as you can eat, game lounge and pool table, flexible working hours, access to any books and professional development resources as you want and more.

Provide

Resume, cover letter and portfolio are all mandatory (it doesn't have to be in English though). Artstation or other personal projects help us to know more about your skills. Thank you !
To: Responsable du recrutement
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