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Evil Empire (logo)
91 Rue Nuyens
33100 Bordeaux

Date : 25.06.2021
Reference : AFJV-EINF1697-20414

Evil Empire

Small_ Independent_Big Projects

Evil Empire is a studio formed in early 2019 by a few ex-Motion Twin people with the intention of creating more Dead Cells and using that as a stepping stone towards making our own games. We work in the same open space as Motion Twin and regularly beat them in Nerf wars and Smash.

The name of our studio is a dig at some of the shadier aspects of the game industry and, if you have a sense of humour, a signal that we're all about being the exact opposite (also, some people didn't like the "Cat Nap Studio" spite of it clearly being the better choice).

As we start work on incredimazing new projects, alongside continued support for Dead Cells, we need to ensure that we're working with the latest technology and bringing in a talented and experienced team capable of leading ambitious projects.

While we're currently growing rapidly, we pay a lot of attention to ensuring that we maintain small autonomous teams (10-15 people max). This not only means we work on a more "human" scale, but also that everyone can really impact the game with their ideas and initiatives.

What We Do Differently

If you're working at Evil Empire you will NEVER crunch (it's nuts that this has to be said), you will have excellent health cover, five weeks paid leave (plus public holidays), subsidized meals, flexibility with work time, free fruit and other noms and of course as much coffee as you can drink.

We also do regular trips to some of the most legendary gaming events in the world, including excursions to National Parks and other such shenanigans (team building right ? ), so there's plenty of opportunities for motivated people to get out and see the world. Well, at least, we were doing this before Covid happened, and plan to do it again if events are ever a thing in the future...

While we're an indie company, our financial stability allows us to offer the kind of work environment that we always wished we could have, so we're always scheming new ways to make our work lives enjoyable.

Comfortable Work Environment

We're always open to suggestions regarding new tech and hardware, learning resources like books, patreon subscriptions, or training and of course everyone gets to pick what goes in the junk food cupboard. So you should always have access to everything you need to be happy in the office. In addition, Bordeaux is an awesome city as it's big enough to have plenty to do, but small enough that you can walk across it in half an hour. Beautiful 19th century architecture and more restaurants than you can poke a stick at make it a great place to live. You're also 45 minutes drive from the beach and 3 hours from the ski slopes. While access to a very well connected airport and a 2 hour high speed train ride to Paris mean you're never far away from anything.
Evil Empire recrutement

UI / UX Artist

Permanent contract Bordeaux (33)

Position Duties

Evil Empire is looking for a UI/UX Artist, with previous experience working on shipped games.

Working in a small team, in direct collaboration with artists, developers and game designers, you will impact the project by using your technical and creative skills.

Your main mission will consist in providing the best user experience to our games.

We're looking for someone who wants to help us with :
  • Creating and developing ergonomic, interactive and intuitive UI/UX designs (2D/3D)
  • Prototyping and iterating on UI/UX designs, in collaboration, with Artists and GDs
  • Creating interface animations
  • Creating style guides and pattern libraries for the different interface components
  • Helping in building an evolutive vision of UI/UX during all steps of the project
  • Ensuring a good integration of in-game interfaces and menus in collaboration with developers
  • Finding technical solutions if necessary

The profile above is a specialist, and can be autonomous in his role

Candidate Profile

  • Coming from a Higher Education oriented Interface and UX, you've already worked in UX / UI and Graphic Charter, ideally in video games
  • User experience and ergonomics are at the heart of your reflections (flow-charts creation, mockups, playtests organization)
  • Mastery of traditional graphics (compositing, typography, logotype, materials and colors, etc.)
  • Knowledge of video game UI composition constraints (localization, readability, etc.)
  • You can take part of game design discussions
  • At-ease with Photoshop, Illustrator and Adobe XD
  • Knowledge of Blender and After Effect is a plus

Bonus points :
  • English (at least intermediate level).
  • Previous work experience in either indie or AAA studios.
  • Your jokes are less funny than those of the CEO

Additional Information

Contract :
  • Remuneration depending on experience and profile.
  • Long Term Contract (CDI) on a 35 h basis
  • Based in our office in Bordeaux, though work from home and necessary precautions are in place during the COVID19 crisis.
  • Fringe benefits include ; restaurant cheques, as much junk food, fruit and good stuff as you can eat, game lounge and pool table, flexible working hours, access to any books and professional development resources as you want and more


Resume, cover letter and portfolio are all mandatory (it doesn't have to be in English though). Artstation or other personal projects help us to know more about your skills. Thank you !
To: Responsable du recrutement
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