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Evil Empire (logo)
91 Rue Nuyens
33100 Bordeaux

Date : 11.10.2022
Reference : AFJV-EINF1697-24124

Evil Empire

Small_ Independent_Big Projects
Evil Empire is a studio formed in early 2019 by a few ex-Motion Twin people with the intention of creating more Dead Cells and using that as a stepping stone towards making our own games. We work in the same open space as Motion Twin and regularly beat them in Nerf wars and Smash.
The name of our studio is a dig at some of the shadier aspects of the game industry and, if you have a sense of humour, a signal that we're all about being the exact opposite (also, some people didn't like the "Cat Nap Studio" spite of it clearly being the better choice).
As we start work on new amazing projects, alongside continued support for Dead Cells, we need to ensure that we're working with the latest technology and bringing in a talented and experienced team capable of leading ambitious projects.
While we're currently growing rapidly, we pay a lot of attention to ensuring that we maintain small autonomous teams (10-15 people max). This not only means we work on a more "human" scale, but also that everyone can really impact the game with their ideas and initiatives.

What We Do Differently
If you're working at Evil Empire you will NEVER crunch (it's nuts that this has to be said), you will have excellent health cover, five weeks paid leave (plus public holidays), subsidized meals, flexibility with work time, free fruit and other noms and of course as much coffee as you can drink.
We also do regular trips to some of the most legendary gaming events in the world, including excursions to National Parks and other such shenanigans (team building right ? ), so there's plenty of opportunities for motivated people to get out and see the world. Well, at least, we were doing this before Covid happened, and plan to do it again if events are ever a thing in the future...
While we're an indie company, our financial stability allows us to offer the kind of work environment that we always wished we could have, so we're always scheming new ways to make our work lives enjoyable.

Comfortable Work Environment
We're always open to suggestions regarding new tech and hardware, learning resources like books, patreon subscriptions, or training and of course everyone gets to pick what goes in the junk food cupboard. So you should always have access to everything you need to be happy in the office. In addition, Bordeaux is an awesome city as it's big enough to have plenty to do, but small enough that you can walk across it in half an hour. Beautiful 19th century architecture and more restaurants than you can poke a stick at make it a great place to live. You're also 45 minutes drive from the beach and 3 hours from the ski slopes. While access to a very well connected airport and a 2 hour high speed train ride to Paris mean you're never far away from anything.
Evil Empire recrutement

Level Artist (H/F)

Permanent contract Bordeaux (33)

Position Duties

Evil Empire is looking for a Level Artist to work on new exciting projects !

You would be joining our team and be in charge of creating new content for our games.

We are looking for someone who wants to help us with :
  • Building the Levels of the game from Concept Art to in-game polish, respecting the existing Art Direction
  • Creating 2D assets respecting the existing Art Direction
  • Integrating your assets in Unity, anticipating in-game constraints, in collaboration with artists, level-designers and gameplay programmers
  • Validating the quality of your level (readability / consistency with gameplay) before putting it in the game
  • Being able to manage your own schedule to respect the deadlines and give visibility to the producer about your work.
  • Being able to organize your assets properly and respect the structure of the project

The profile above is quite varied. But do not worry, we are not expecting you to know how to do all of this perfectly right from day one.

Candidate Profile

  • Polyvalent 2D Artist, you are at ease with concept art, mood boards, color keys, lighting and compositing (3D and animation are secondary)
  • You master Unity (you anticipate game assets management and constraints linked to engine)
  • You are highly organized and problem solving, you'll be happy to propose optimizations if needed
  • We do not want to close the door to juniors with a lot of potential, but the ideal profile would have at least 3 years of XP / at least 1 commercial game shipped.
  • If you are a junior, you have done game jams and/or have a good portfolio of personal creations and projects to show off your skills.
  • If you are a senior, you have shipped a few games and can provide references of people you worked for or with that we can check.
  • You are passionate about video games.

Bonus points :
  • At ease with versioning (Git / Perforce / Fork...)
  • English (at least intermediate level).
  • Previous work experience in either indie or AAA studios.
  • Your jokes are less funny than those of the CEO

Additional Information

  • Remuneration depending on experience and profile.
  • Long Term Contract (CDI) on a 35-h basis
  • Based in our office in Bordeaux
  • Fringe benefits include : restaurant cheques, as much junk food, fruit and good stuff as you can eat, game lounge and pool table, torture room and showers for athletes, flexible working hours and remote policy, access to any books and professional development resources as you want and more.


Resume, cover letter and portfolio are all mandatory (it does not have to be in English though). Artstation, gamejams or other personal projects help us to know more about your skills.
To: Sophie DOSIERE
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