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Persistant Studios (logo)
Persistant Studios
9 TER rue Auguste Barbier
75011 Paris

Date : 11.01.2022
Ad posted a first time on 09.12.2021
Reference : AFJV-EINF209-21669

Persistant Studios

Established in 2005, Persistant Studios created PopcornFX, the leading FX editor, multi-platform and cross-engine.

Technology is changing rapidly, and we want to continue pushing PopcornFX as the best VFX solution across multiple industries (gaming, film, VR/AR/MR, industry 4.0...).

Senior VFX / Tech Artist

Permanent contract Paris (75)

Position Duties

PopcornFX Art Division is looking to grow their team with a highly skilled and experienced VFX/Technical Artist, with in-depth knowledge of creating real-time in-game effects and researching, animating, simulating and visualizing outstanding looking effects.

Your main missions will be :
  • Create Niagara VFX on UE4 for a major game company
  • Imagine effects tailored to the needs of games in collaboration with various disciplines
  • Work with various game studios to help them achieve, improve, and optimize their effects
  • Be able to quickly perform basic prototypes that will be used for discussions related to effects and gameplay
  • Be able to train others in our internal pipeline or in external studios, be able to explain and document the tool
  • Be able to communicate with artists, technical team members, studio leadership, and outsource managers
  • Participate in the R&D effort by experimenting with effect behaviors and rendering

Candidate Profile

We look for someone with :
  • Minimum 2 years experience in VFX (video game, offline CG ...)
  • Artistic sense (comfortable with realistic effects)
  • Experienced with VFX tools (Niagara, Houdini, PopcornFX v2)
  • Comfortable with the syntax of shaders (HLSL, GLSL), or scripting languages in general
  • Good understanding of physics
  • Good understanding of texture & shader creation
  • Fluent technical English

Pluses :
  • Rigorous
  • Adaptability, flexibility, openness
  • Agree to receive, seek and give constructive criticism
  • Very good understanding of movements in space. Good spatial awareness
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc...)
  • Experience with a mainstream Game Engine (UE4, Unity, O3DE)


Resume, cover letter, references, web site (if relevant)
To: Responsable du recrutement
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