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Persistant Studios (logo)
Persistant Studios
9 ter rue Auguste Barbier
75011 Paris

Date : 14.12.2023
Reference : AFJV-EINF209-26573

Persistant Studios

Fondé en 2005, Persistant Studios est le créateur de PopcornFX, la solution middleware d'effets de particules 3D multiplateforme et compatible avec tous types de moteurs de rendus. Nous souhaitons poursuivre le développement de notre solution afin de maintenir notre position de leader sur le marché des éditeurs de FX dans différents secteurs d'activité (Jeu Vidéo, Cinéma, Métavers...).

Mid VFX / Tech Artist

23 candidates • Permanent contract Paris (75)

Position Duties

PopcornFX Art Division is looking for a VFX Artist to grow their team to work on exciting Indie, AA and AAA projects.

Main missions :
  • Create real time Visual Effects on a custom engine for a major upcoming AAA game
  • Create VFX on PopcornFX, UE5 and Unity for various projects
  • Imagine a wide range of effects tailored to fit the universe of a game, in collaboration with various artistic and technical disciplines
  • Work with various game studios to help them create, improve, and optimize their VFX
  • Quickly create basic prototypes that will be used for discussions related to effects and gameplay
  • Communicate with artists, technical team members, studio leadership, and outsource managers

Candidate Profile

Skills and requirements :
  • Minimum 2-3 years of professional experience as a VFX artist in games or related industries
  • Portfolio showcasing recent game VFX work
  • Good artistic sense, especially with realistic effects
  • Experience with VFX authoring tools (Niagara, PopcornFX v2, Houdini)
  • Comfortable with shader creation (HLSL or visual shader editors)
  • Comfortable with texture creation (Photoshop, Substance)
  • Ability to identify optimization issues in an fx and fix them
  • Fluent technical English
  • Ready to learn new processes and softwares quickly
  • Eager to receive, seek and give constructive criticism

Pluses :
  • Good understanding of physics, of movements in space, good spatial awareness
  • Good mathematical knowledge
  • Thorough knowledge of 2D & 3D tools (Photoshop, ZBrush, Maya, 3Dsmax, After Effects, FumeFX, Maya Fluids, EmberGen, etc)
  • Experience with a mainstream Game Engine (UE4/5, Unity, O3DE)

Additional Information

Position based in Paris (France), Partial Remote (France), potential international missions


If you have the right experience and are interested in this offer, please provide your resume, motivation letter and references

To: Recruitment manager
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