Postée le : 29.09.2026 Référence : AFJV-EINF2343-29128
Drama Studios
DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay driven experiences through close collaboration between design, art and technology.
DRAMA STUDIOS is currently developing UNRECORD, a narrative open world tactical FPS built with Unreal Engine 5. UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor. Our goal is to craft believable worlds, meaningful player interactions and gameplay systems that feel grounded, intense and coherent.
3D Character Artist
6 candidats • CDI Rennes (35)
Description du poste
You create high quality 3D characters for UNRECORD : full characters, clothing and accessory pieces, built with a classic AAA production pipeline and digital tailoring tools. Your work contributes to the visual fidelity and believable detail of our world. The role calls for a strong artistic culture, solid anatomy skills and a good understanding of fabrics, so that character designs read as grounded and visually striking in the game. Regular on site presence is expected. Partial remote work is possible.
$Responsibilities
Create high fidelity 3D character models, textures and material setups in line with the realistic visual style of the project
Sculpt high poly models, then produce clean retopology suitable for deformation, efficient UV layouts and baked maps (normal, AO, curvature, etc.)
Author photorealistic PBR textures and material instances for real time use
Work with Technical Art, Animation and Design so that assets meet runtime performance budgets and technical constraints
Keep file structures clean and integrate character assets into the engine pipeline
Take part in asset reviews and iterate on feedback from art direction and playtests
Build characters from existing concepts, and contribute to character design upstream, in 2D or directly in 3D, when needed
Profil recherché
$Requirements
Experience in 3D character art or asset focused roles for real time applications
A portfolio showing realistic character work
Excellent command of industry standard tools (ZBrush, Maya, Blender, Substance 3D Painter, Marvelous Designer, etc.)
Strong understanding of human anatomy, proportions, silhouette and cloth behavior
Solid grasp of the classic AAA character pipeline (high to low poly workflows, UVs, PBR texturing)