Date : 28.03.2023 Ad posted a first time on 06.03.2023 Reference : AFJV-EINF977-25070
Novaquark, the Metaverse Company, is dedicated to bringing people from across the globe together to breathe life into worlds of their own making.
Our unique voxel technology is at the heart of that vision. Our first game, Dual Universe, grandly showcases the power of next-generation voxels. Players are empowered to let their wildest imaginings soar to create stunning buildings and contraptions, fully-functioning vehicles of every shape and size, and awe-inspiring pieces of art without the need to be a professional designer.
We're just getting started ! We are working on several ambitious games that span across multiple genres, that leverage the power of our voxel technology, proven engines such as Unreal 5, and industry-standard workflows.
We are looking for talented and passionate people to join our growing team and help us make these forward-thinking games a reality. With a mix of industry veterans and promising young talents, Novaquark is a place where individual contributions matter above else in an inclusive workplace. We have offices in Paris and Montreal, both in central and easily accessible locations, and the coffee pot is always on. Want to work from home in your favorite fuzzy slippers ? No problem : we have a fully flexible work policy. Oh, and did we mention that we like to have fun while we're at it ? We're making games, after all ! Novaquarkians often meet up, in-person and online, to share food, games, and good times. Come as you are !
VFX Artist - New Projects
Permanent contract Paris (75)
We are looking for a VFX Artist to assist with the creation and implementation of real-time visual FX in collaboration with Artists, 3D Programmers and other team members, for our new projects and Dual Universe.
Produce high quality effects through any stage of the production process in respect of the project's technical and artistic constraints ;
Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process ;
Communicate and collaborate with key stakeholders to confirm task direction and consistency of work ;
Optimize work and maintain balance between quality and performance ;
Implement and incorporate feedback from Art Director and Leads into work ;
Understand best practices, production pipelines and workflows ;
Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project ;
Support the Lead Artist in any ad hoc tasks and duties.
1 - 3 years' experience in game or film visual effects or other relevant experience ;
Bachelor's degree in visual effects or other relevant training ;
Strong interpersonal and communication skills ;
Knowledge of 2D art tools (e.g. Photoshop), VFXs editors (PopCornFX, compositing software (e.g. After Effects), 3D software (e.g. Blender), and game editors (e.g. Unreal Engine 5)
Exposure to industry game engines and production pipelines ;
Good working knowledge of particle driven effects and shader systems ;
Good understanding of node based shaders and their creation ;
Knowledge of Physically Based Rendering and Linear workflows ;
Good understanding of modeling, texture mapping, materials and post processing (e.g. colour grading etc.) ;
Familiarity with data management software (such as Perforce or SVN) ;
Understanding of workload management software / principles (Jira) is an advantage.
Knowledge of the video games industry and awareness of typical video game development processes.
Resume, cover letter, references, web site (if relevant)