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Virtuos France (logo)
Virtuos France
Parc St Christophe
10 avenue de l'Entreprise
95800 Cergy
France

Postée le : 19.01.2026
Référence : AFJV-EDEV108-28701

Virtuos France

Avec plus de 4 200 employés et 25 studios à travers le globe, Virtuos est l'un des plus gros développeurs indépendants au monde.
Depuis 2004, les plus grands acteurs de l'industrie (2K, Activision-Blizzard, Bandai-Namco, EA, Microsoft, Square Enix, Sony, Ubisoft, Warner Bros...) nous font confiance pour co-développer des assets graphiques, des niveaux, des quêtes, des DLC complets, des adaptations ou des missions d'engineering.

Nos équipes multiculturelles et cosmopolites ont régulièrement l'opportunité d'oeuvrer sur les franchises les plus populaires telles que Assassin's Creed, Beyond Good & Evil, Call of Duty, DC Comics, Dune, Horizon, Marvel, Need for Speed, The Last of Us, Tomb Raider A ce jour, nous avons livré des contenus haut de gamme pour plus de 1500 projets différents.

Virtuos est certifié "Great Place to Work" et figure parmi le top 3 des meilleurs employeurs IT selon le classement Pro-Conso publié dans 01net. La France compte 250 Virtuosi rassemblés dans trois studios : le premier à Cergy en région parisienne, le second au coeur de Lyon et le dernier en date à Montpellier.

Tous nos studios disposent :
- d'un espace détente avec une sélection de jeux et consoles dernière génération afin de jouer aux dernières sorties entre collègues pendant les pauses, soirées ou pour en profiter à la maison.
- d'une cuisine avec en libre-service boissons chaudes, sodas et fruits de saison pour satisfaire la gourmandise de chacun.
Virtuos recrutement

Lead Animation Developer


0 candidat • CDI Lyon (69)

Description du poste

$Management
  • Coordinate closely with Technical Directors to align on project progress and objectives.
  • Establish strategy, milestones, and staffing plans for Animation Developers across assigned projects.
  • Manage, mentor, and support Animation Developers throughout their assignments.
  • Monitor Animation Developers' deliveries and ensure results meet expected quality and timelines.
  • Assess related upcoming risks and anticipate mitigations for production safety.
  • Help your team develop their full potential through training and personal growth initiatives.
  • Act as a role model in management, demonstrating strong leadership, empathy, clear communication, and accountability.
  • Foster a positive and inclusive team culture built on trust, collaboration, and respect.

$Development
  • Continuously assess our animation workforce against actual and future opportunities and make recommendations.
  • Collaborate with stakeholders in the design of comprehensive and coherent technical strategies for in-game rig setup and animation graphs to serve project deliveries and imperatives.
  • Drive the implementation of tools and engine features for systems like animation blending, state machines, motion matching, IK, and runtime retargeting.
  • Ensure smooth integration between gameplay and physics feedback and the animation systems.
  • Collaborate with other teams (gameplay, art, design, production) to ensure high-quality integration and responsiveness.
  • Provide technical support to Tech Animators and Artists, including debugging, review, and optimization assistance.
  • When necessary, write documentation explaining the studied or developed systems.
  • Be proactive in the elaboration of recommendations to improve how we are doing things.
  • Lead animation project strategies (conventions, unification, sharing, performance) to maintain a coherent technical vision across projects.

Profil recherché

$Must have qualifications
  • 5+ years in a Lead position (mandatory).
  • 3+ years in runtime animation development for gameplay or equivalent.
  • Strong programming knowledge, especially in C++ and OOP logic.
  • Good understanding of the code impact on performance and memory utilization.
  • Familiar with modern game engine architectures.
  • Experienced in managing and delivering features in an Agile environment, leveraging and supporting team self-organization, promoting lean processes, and cross-functional collaboration.
  • Familiar with Unreal Engine and its animation features.
  • Autonomous, efficient, and proactive attitude.
  • Strong interpersonal and communication skills.
  • Fluent in French and English, both written and spoken.

$Nice to have qualifications
  • Familiar with Unreal Engine 5 and Control Rig.
  • Previous work on Gen9 AAA projects.
  • Credited on at least one released game.
  • Software Engineering background.
  • Comfortable in optimization field.
  • Passion for animation systems and the future of character fidelity.

Informations supplémentaires

Permanent contract located at Lyon, France. Partial work from home is possible.

A fournir

Resume, cover letter, references, web site (if relevant)

A l'attention de : HR Generalist
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