ZeDrimeTim is an independent video game studio, based in Paris and founded by veterans from the Video Game, Animation and Visual Effects industries. We are currently working on "Darwin's Paradox", an adventure game with an endearing hero, unique gameplay mechanics and a strong art direction. The game is developed on Unreal Engine 5 for PC and consoles.
Gameplay Programmer
Permanent contract Paris (75)
Position Duties
We are looking for a Gameplay Programmer with strong C++ skills , a good knowledge of Unreal Engine / Blueprints and a passion for implementing core gameplay systems. As a member of human-sized team of experts, you will play a critical role in the final game's experience.
What you'll be doing :
Develop and implement core gameplay systems in C++ and Unreal Blueprint
Write and document clean, maintainable, and functional code.
Debug and fix any issues including but not limited to bugs, crashes, and runtime performance challenges
Work hand in hand with the designers and artists
Diagnose and solve proactively technical problems
Candidate Profile
2+ years' experience working in video games
Strong C++ and code architectural skills
Good knowledge of Unreal Engine and Blueprint language
High affinity for platform puzzle adventure games (like Limbo, Inside, Little Nightmares or Unravel)
Shipped games on PC and ideally on consoles
Ability to share and receive feedback
Be solution oriented and have good problem-solving skills
Additional Information
Full time position
Based in our Paris offices, in a very nice district
Flexible hours
Other benefits like meal vouchers, health insurance, etc
Provide
Resume - cover letter - web site - references... (if relevant)