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Virtuos France (logo)
Virtuos France
Parc St Christophe
10 avenue de l'Entreprise
95800 Cergy

Date : 28.10.2022
Reference : AFJV-EINF108-24240

Virtuos France

To be a part of Virtuos means to be a creator and aim at excellence.

At Virtuos, we harness the latest technologies to make video games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

With over 3,500 staff in 19 studios around the world, Virtuos is one of the largest and most recognized game developers. Since 2004, Virtuos has contributed to hundreds of games on all major platforms. Our track record is full of achievements. Virtuos has worked with 18 of the top 20 game companies worldwide (Square Enix, Warner Bros., 2K, Ubisoft, EA, Activision, Sony, Microsoft...) by contributing to many of their largest AAA, New-Gen titles as well as shipping over 10 co developed titles each year in recent years. Virtuos aims at being the Number One game development partner by providing the best games and art to developers and publishers worldwide.

Virtuos Group contributed to creation of such games as Batman - Return to Arkham (2016), L.A. Noire : The V.R. Case Files (2017), Vampyr (2018), Assassin's Creed Liberation Remastered (2019), Marvel's Avengers (2020), Horizon Zero Dawn : Complete Edition (2020), League of Legends (2021), The Last of Us (2021), as well as home-made project Mahokenshi (2022).


Avec plus de 3,500 employés à travers le monde et 19 studios dans le monde entier, Virtuos est l'une des plus reconnues et des plus grandes compagnies développant des jeux vidéo pour les 18 éditeurs parmi les 20 plus renommés (Square Enix, Warner Bros., 2K, Ubisoft, EA, Activision, Sony, Microsoft...).

Nous sommes spécialisé dans le co-développement et également de co-création de jeux Xbox, PlayStation et PC, s'étoffe afin de compléter des équipes talentueuses ayant déjà travaillé sur plusieurs titres remarquables, parmi lesquels Batman - Return to Arkham (2016), Vampyr (2018), Assassin's Creed Liberation Remastered (2019), Marvel's Avengers (2020) et Horizon Zero Dawn : Complete Edition (2020), League of Legends (2021), The Last of Us (2021), ainsi que les projets "home made" tel que Mahokenshi (2022).
Virtuos recrutement

3D Technical Artist

Permanent contract Cergy (95)

Position Duties

Virtuos Paris is looking for a Technical Artist to be part of our creative team working on ambitious AAA games for current and next gen consoles as well as PC. This is a full-time position based in our Cergy's office which involves working in an international environment.
We are seeking an enthusiastic and efficient person to be a bridge between our creative artists, talented programming team and external outsource art teams.

Responsibilities :
  • Help to create art pipelines and assist for creating, processing, and maintaining assets during early stages of development.
  • Solve challenging technical issues in the 3d asset pipeline.
  • Implement and incorporate feedback from Art Director and other Leads into the project.
  • Constantly adapt and learn new techniques and processes to face production constraints.
  • Communicate with in-house and outsource teams the specific construction needs of assets for production for asset delivery.
  • Proactively use knowledge and experience to identify and solve problems before they affect the development team.
  • Bring innovation and resolution to technical problems and challenges throughout production.
  • Implement new techniques that increase art quality and efficiency across disciplines.
  • Communicate solutions to art and programming teams, ability to collaborate effectively with other team disciplines.
  • Provide hands on support for artists and engineers in order to validate performance and art quality standards.

Candidate Profile

  • Be comfortable with at least one 3D program (3DSMax, Maya, Blender).
  • 3D modelling skills (props, weapons, characters, etc.)
  • Knowledge of working with real-time engines like Unreal, Unity, Cry Engine etc.
  • 2+ years of applicable professional experience as a technical artist with knowledge of engines and art pipelines.
  • Understanding of video game development processes and techniques.
  • Knowledge of rendering budgets and other technical issues related to performance in realtime engines.
  • Superb problem-solving skills, both creative and technical.
  • Experience with source control management.
  • Great organizational and communication skills (English).
  • Positive attitude and an ability to receive and provide objective feedback.


Resume, cover letter, references, web site (if relevant)
To: Talent Acquisition Specialist
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